Tests: Use the main callback code macros

This commit is contained in:
L zard 2024-05-27 17:31:55 +02:00 committed by Sam Lantinga
parent 7d81e9d46c
commit 06aa02453a
7 changed files with 68 additions and 64 deletions

View file

@ -1042,7 +1042,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
if (!state) {
return -1;
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
}
state->window_flags |= SDL_WINDOW_RESIZABLE;
@ -1060,13 +1060,13 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
NULL
};
SDLTest_CommonLogUsage(state, argv[0], options);
return -1;
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
return -1;
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
}
if (state->audio_id) {
@ -1088,7 +1088,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
CreateDefaultPhysicalDevice(SDL_FALSE);
CreateDefaultPhysicalDevice(SDL_TRUE);
return 0;
return SDL_MAIN_CALLBACK_CONTINUE;
}
@ -1229,7 +1229,7 @@ int SDL_AppIterate(void *appstate)
SDL_Delay(10);
}
return 0; /* keep going. */
return SDL_MAIN_CALLBACK_CONTINUE;
}
void SDL_AppQuit(void *appstate)