Merge VideoBootStrap::available into VideoBootStrap::create
The two are only ever called together, and combining them makes it possible to eliminate redundant symbol loading and redundant attempts to connect to a display server.
This commit is contained in:
parent
49ec65587a
commit
052a13738d
21 changed files with 39 additions and 118 deletions
|
@ -54,12 +54,6 @@ static void Emscripten_SetWindowTitle(_THIS, SDL_Window * window);
|
|||
|
||||
/* Emscripten driver bootstrap functions */
|
||||
|
||||
static int
|
||||
Emscripten_Available(void)
|
||||
{
|
||||
return (1);
|
||||
}
|
||||
|
||||
static void
|
||||
Emscripten_DeleteDevice(SDL_VideoDevice * device)
|
||||
{
|
||||
|
@ -132,7 +126,7 @@ Emscripten_CreateDevice(int devindex)
|
|||
|
||||
VideoBootStrap Emscripten_bootstrap = {
|
||||
EMSCRIPTENVID_DRIVER_NAME, "SDL emscripten video driver",
|
||||
Emscripten_Available, Emscripten_CreateDevice
|
||||
Emscripten_CreateDevice
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue