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Added MinGW Intro readme, touched up CMake and Visual Studio readmes. (#12485)
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3 changed files with 116 additions and 12 deletions
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@ -5,7 +5,12 @@ The easiest way to use SDL is to include it as a subproject in your project.
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We'll start by creating a simple project to build and run [hello.c](hello.c)
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Create the file CMakeLists.txt
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# Get a copy of the SDL source:
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```sh
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git clone https://github.com/libsdl-org/SDL.git vendored/SDL
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```
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# Create the file CMakeLists.txt
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```cmake
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cmake_minimum_required(VERSION 3.16)
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project(hello)
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@ -25,24 +30,26 @@ add_executable(hello WIN32 hello.c)
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target_link_libraries(hello PRIVATE SDL3::SDL3)
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```
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Build:
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# Configure and Build:
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```sh
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cmake -S . -B build
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cmake --build build
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```
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Run:
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- On Windows the executable is in the build Debug directory:
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```sh
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cd build/Debug
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./hello
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```
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- On other platforms the executable is in the build directory:
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# Run:
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The executable should be in the `build` directory:
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```sh
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cd build
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./hello
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```
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If there wasn't an executable there despite the above Build section running successfully, it's likely because you're following this guide using the Visual Studio toolchain, it should instead be in the `build/Debug` directory:
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```sh
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cd build/Debug
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./hello
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```
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A more complete example is available at:
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https://github.com/Ravbug/sdl3-sample
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95
docs/INTRO-mingw.md
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95
docs/INTRO-mingw.md
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# Introduction to SDL with MinGW
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Without getting deep into the history, MinGW is a long running project that aims to bring gcc to Windows. That said, there's many distributions, versions, and forks floating around. We recommend installing [MSYS2](https://www.msys2.org/), as it's the easiest way to get a modern toolchain with a package manager to help with dependency management. This would allow you to follow the MSYS2 section below.
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Otherwise you'll want to follow the "Other Distributions" section below.
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We'll start by creating a simple project to build and run [hello.c](hello.c).
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# MSYS2
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Open the `MSYS2 UCRT64` prompt and then ensure you've installed the following packages. This will get you working toolchain, CMake, Ninja, and of course SDL3.
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```sh
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pacman -S mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-ninja mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-sdl3
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```
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## Create the file CMakeLists.txt
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```cmake
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project(sdl_test C CXX)
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cmake_minimum_required(VERSION 3.26)
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find_package(SDL3 REQUIRED)
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add_executable(sdl_test)
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target_sources(sdl_test
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PRIVATE
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hello.c
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)
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target_link_libraries(sdl_test SDL3::SDL3)
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```
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## Configure and Build:
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```sh
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cmake -S . -B build
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cmake --build build
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```
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## Run:
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The executable is in the `build` directory:
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```sh
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cd build
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./hello
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```
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# Other Distributions
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Things can get quite complicated with other distributions of MinGW. If you can't follow [the cmake intro](INTRO-cmake.md), perhaps due to issues getting cmake to understand your toolchain, this section should work.
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## Acquire SDL
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Download the `SDL3-devel-<version>-mingw.zip` asset from [the latest release.](https://github.com/libsdl-org/SDL/releases/latest) Then extract it inside your project folder such that the output of `ls SDL3-<version>` looks like `INSTALL.md LICENSE.txt Makefile README.md cmake i686-w64-mingw32 x86_64-w64-mingw32`.
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## Know your Target Architecture
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It is not uncommon for folks to not realize their distribution is targeting 32bit Windows despite things like the name of the toolchain, or the fact that they're running on a 64bit system. We'll ensure we know up front what we need:
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Create a file named `arch.c` with the following contents:
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```c
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#include <stddef.h>
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#include <stdio.h>
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int main() {
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#if defined(__x86_64__) || defined(_M_X64) || defined(i386) || defined(__i386__) || defined(__i386) || defined(_M_IX86)
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size_t ptr_size = sizeof(int*);
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if (4 == ptr_size) puts("i686-w64-mingw32");
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else if (8 == ptr_size) puts("x86_64-w64-mingw32");
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else puts("Unknown Architecture");
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#else
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puts("Unknown Architecture");
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#endif
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return 0;
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}
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```
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Then run
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```sh
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gcc arch.c
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./a.exe
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```
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This should print out which library directory we'll need to use when compiling, keep this value in mind, you'll need to use it when compiling in the next section as `<arch>`. If you get "Unknown Architecture" please [report a bug](https://github.com/libsdl-org/SDL/issues).
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## Build and Run
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Now we should have everything needed to compile and run our program. You'll need to ensure to replace `<version>` with the version of the release of SDL3 you downloaded, as well as use the `<arch>` we learned in the previous section.
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```sh
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gcc hello.c -o hello.exe -I SDL3-<version>/<arch>/include -L SDL3-<version>/<arch>/lib -lSDL3 -mwindows
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cp SDL3-<version>/<arch>/bin/SDL3.dll SDL3.dll
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./hello.exe
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```
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@ -5,10 +5,12 @@ The easiest way to use SDL is to include it as a subproject in your project.
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We'll start by creating a simple project to build and run [hello.c](hello.c)
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- Get a copy of the SDL source, you can clone the repo, or download the "Source Code" asset from [the latest release.](https://github.com/libsdl-org/SDL/releases/latest)
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- If you've downloaded a release, make sure to extract the contents somewhere you can find it.
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- Create a new project in Visual Studio, using the C++ Empty Project template
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- Add hello.c to the Source Files
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- Right click the solution, select add an existing project, navigate to VisualC/SDL and add SDL.vcxproj
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- Select your main project and go to Project -> Add Reference and select SDL3
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- Select your main project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select VC++ Directories and add the SDL include directory to "Include Directories"
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- Right click the solution, select add an existing project, navigate to `VisualC/SDL` from within the source you cloned or downloaded above and add SDL.vcxproj
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- Select your main project and go to Project -> Add -> Reference and select SDL3
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- Select your main project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select C/C++ -> General and add the SDL include directory to "Additional Include Directories"
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- Build and run!
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