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Vulkan: added support for wrapping existing textures
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parent
2adbcce864
commit
0454e1fdb4
2 changed files with 41 additions and 48 deletions
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@ -616,6 +616,10 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
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* associated with the V plane of a YUV texture, if you want to wrap an
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* existing texture.
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*
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* With the vulkan renderer:
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*
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* - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage with layout VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL associated with the texture, if you want to wrap an existing texture.
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*
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* \param renderer the rendering context
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* \param props the properties to use
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* \returns a pointer to the created texture or NULL if no rendering context
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@ -655,6 +659,7 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
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#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "opengles2.texture_uv"
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#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "opengles2.texture_u"
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#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "opengles2.texture_v"
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#define SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER "vulkan.texture"
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/**
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* Get the properties associated with a texture.
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@ -734,6 +739,10 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
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* - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER`: the GLenum for the
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* texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc)
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*
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* With the vulkan renderer:
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*
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* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the texture
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*
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* \param texture the texture to query
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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@ -766,10 +775,7 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *t
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#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u"
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#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v"
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#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER "SDL.texture.opengles2.target"
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#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_POINTER "SDL.texture.vulkan.texture"
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#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_U_POINTER "SDL.texture.vulkan.texture_u"
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#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_V_POINTER "SDL.texture.vulkan.texture_v"
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#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_UV_POINTER "SDL.texture.vulkan.texture_uv"
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#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER "SDL.texture.vulkan.texture"
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/**
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* Get the renderer that created an SDL_Texture.
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