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Enable texture wrapping for SDL_RenderGeometry()
Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want. Fixes https://github.com/libsdl-org/SDL/issues/9238 Closes https://github.com/libsdl-org/SDL/pull/5369
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