Enable texture wrapping for SDL_RenderGeometry()

Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want.

Fixes https://github.com/libsdl-org/SDL/issues/9238
Closes https://github.com/libsdl-org/SDL/pull/5369
This commit is contained in:
Sam Lantinga 2024-07-17 22:49:05 -07:00
parent 6a74ade73d
commit 03bb2c17ed
15 changed files with 1198 additions and 418 deletions

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