loopwave: Use SDL_ResumeAudioStreamDevice.

...instead of the more-wordy:

`SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));`
This commit is contained in:
Ryan C. Gordon 2024-07-03 02:47:10 -04:00
parent 61441c2be9
commit 0367f1af19

View file

@ -114,7 +114,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
SDL_ResumeAudioStreamDevice(stream);
return SDL_APP_CONTINUE;
}