mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-25 22:19:10 +00:00
SDL_DelayNS() will attempt to sleep exactly the requested amount of time
This provides a highly accurate sleep function for your application, although you are still subject to being switched out occasionally. Fixes https://github.com/libsdl-org/SDL/issues/10210
This commit is contained in:
parent
54366181c3
commit
033df70d4c
12 changed files with 62 additions and 11 deletions
|
@ -115,8 +115,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
|
||||||
* Wait a specified number of nanoseconds before returning.
|
* Wait a specified number of nanoseconds before returning.
|
||||||
*
|
*
|
||||||
* This function waits a specified number of nanoseconds before returning. It
|
* This function waits a specified number of nanoseconds before returning. It
|
||||||
* waits at least the specified time, but possibly longer due to OS
|
* will attempt to wait as close to the requested time as possible, busy waiting
|
||||||
* scheduling.
|
* if necessary, but could return later due to OS scheduling.
|
||||||
*
|
*
|
||||||
* \param ns the number of nanoseconds to delay.
|
* \param ns the number of nanoseconds to delay.
|
||||||
*
|
*
|
||||||
|
|
|
@ -643,5 +643,26 @@ Uint64 SDL_GetTicks(void)
|
||||||
|
|
||||||
void SDL_Delay(Uint32 ms)
|
void SDL_Delay(Uint32 ms)
|
||||||
{
|
{
|
||||||
SDL_DelayNS(SDL_MS_TO_NS(ms));
|
SDL_SYS_DelayNS(SDL_MS_TO_NS(ms));
|
||||||
|
}
|
||||||
|
|
||||||
|
void SDL_DelayNS(Uint64 ns)
|
||||||
|
{
|
||||||
|
Uint64 current_value = SDL_GetTicksNS();
|
||||||
|
Uint64 target_value = current_value + ns;
|
||||||
|
|
||||||
|
// Sleep for a short number of cycles
|
||||||
|
// We'll use 1 ms as a scheduling timeslice, it's a good value for modern operating systems
|
||||||
|
const int SCHEDULING_TIMESLICE_NS = 1 * SDL_NS_PER_MS;
|
||||||
|
while (current_value < target_value) {
|
||||||
|
Uint64 remaining_ns = (target_value - current_value);
|
||||||
|
if (remaining_ns > (SCHEDULING_TIMESLICE_NS + SDL_NS_PER_US)) {
|
||||||
|
// Sleep for a short time, less than the scheduling timeslice
|
||||||
|
SDL_SYS_DelayNS(SCHEDULING_TIMESLICE_NS - SDL_NS_PER_US);
|
||||||
|
} else {
|
||||||
|
// Spin for any remaining time
|
||||||
|
SDL_CPUPauseInstruction();
|
||||||
|
}
|
||||||
|
current_value = SDL_GetTicksNS();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,4 +34,6 @@ extern void SDL_QuitTicks(void);
|
||||||
extern int SDL_InitTimers(void);
|
extern int SDL_InitTimers(void);
|
||||||
extern void SDL_QuitTimers(void);
|
extern void SDL_QuitTimers(void);
|
||||||
|
|
||||||
|
extern void SDL_SYS_DelayNS(Uint64 ns);
|
||||||
|
|
||||||
#endif /* SDL_timer_c_h_ */
|
#endif /* SDL_timer_c_h_ */
|
||||||
|
|
|
@ -35,7 +35,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
|
||||||
return SDL_US_PER_SECOND;
|
return SDL_US_PER_SECOND;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DelayNS(Uint64 ns)
|
void SDL_SYS_DelayNS(Uint64 ns)
|
||||||
{
|
{
|
||||||
snooze((bigtime_t)SDL_NS_TO_US(ns));
|
snooze((bigtime_t)SDL_NS_TO_US(ns));
|
||||||
}
|
}
|
||||||
|
|
|
@ -35,7 +35,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
|
||||||
return SYSCLOCK_ARM11;
|
return SYSCLOCK_ARM11;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DelayNS(Uint64 ns)
|
void SDL_SYS_DelayNS(Uint64 ns)
|
||||||
{
|
{
|
||||||
svcSleepThread(ns);
|
svcSleepThread(ns);
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,7 +43,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
|
||||||
return SDL_US_PER_SECOND;
|
return SDL_US_PER_SECOND;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DelayNS(Uint64 ns)
|
void SDL_SYS_DelayNS(Uint64 ns)
|
||||||
{
|
{
|
||||||
const Uint64 max_delay = 0x7fffffffLL * SDL_NS_PER_US;
|
const Uint64 max_delay = 0x7fffffffLL * SDL_NS_PER_US;
|
||||||
if (ns > max_delay) {
|
if (ns > max_delay) {
|
||||||
|
|
|
@ -39,7 +39,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
|
||||||
return kBUSCLK;
|
return kBUSCLK;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DelayNS(Uint64 ns)
|
void SDL_SYS_DelayNS(Uint64 ns)
|
||||||
{
|
{
|
||||||
struct timespec tv;
|
struct timespec tv;
|
||||||
tv.tv_sec = (ns / SDL_NS_PER_SECOND);
|
tv.tv_sec = (ns / SDL_NS_PER_SECOND);
|
||||||
|
|
|
@ -42,7 +42,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
|
||||||
return sceRtcGetTickResolution();
|
return sceRtcGetTickResolution();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DelayNS(Uint64 ns)
|
void SDL_SYS_DelayNS(Uint64 ns)
|
||||||
{
|
{
|
||||||
const Uint64 max_delay = 0xffffffffLL * SDL_NS_PER_US;
|
const Uint64 max_delay = 0xffffffffLL * SDL_NS_PER_US;
|
||||||
if (ns > max_delay) {
|
if (ns > max_delay) {
|
||||||
|
|
|
@ -135,7 +135,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
|
||||||
return SDL_US_PER_SECOND;
|
return SDL_US_PER_SECOND;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DelayNS(Uint64 ns)
|
void SDL_SYS_DelayNS(Uint64 ns)
|
||||||
{
|
{
|
||||||
int was_error;
|
int was_error;
|
||||||
|
|
||||||
|
|
|
@ -39,7 +39,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
|
||||||
return SDL_US_PER_SECOND;
|
return SDL_US_PER_SECOND;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DelayNS(Uint64 ns)
|
void SDL_SYS_DelayNS(Uint64 ns)
|
||||||
{
|
{
|
||||||
const Uint64 max_delay = 0xffffffffLL * SDL_NS_PER_US;
|
const Uint64 max_delay = 0xffffffffLL * SDL_NS_PER_US;
|
||||||
if (ns > max_delay) {
|
if (ns > max_delay) {
|
||||||
|
|
|
@ -66,7 +66,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
|
||||||
return (Uint64)frequency.QuadPart;
|
return (Uint64)frequency.QuadPart;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDL_DelayNS(Uint64 ns)
|
void SDL_SYS_DelayNS(Uint64 ns)
|
||||||
{
|
{
|
||||||
/* CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag was added in Windows 10 version 1803.
|
/* CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag was added in Windows 10 version 1803.
|
||||||
*
|
*
|
||||||
|
|
|
@ -186,6 +186,34 @@ int main(int argc, char *argv[])
|
||||||
/* Wait for the results to be seen */
|
/* Wait for the results to be seen */
|
||||||
SDL_Delay(1 * 1000);
|
SDL_Delay(1 * 1000);
|
||||||
|
|
||||||
|
/* Check accuracy of precise delay */
|
||||||
|
{
|
||||||
|
Uint64 desired_delay = SDL_NS_PER_SECOND / 60;
|
||||||
|
Uint64 actual_delay;
|
||||||
|
Uint64 total_overslept = 0;
|
||||||
|
|
||||||
|
start = SDL_GetTicksNS();
|
||||||
|
SDL_DelayNS(1);
|
||||||
|
now = SDL_GetTicksNS();
|
||||||
|
actual_delay = (now - start);
|
||||||
|
SDL_Log("Minimum precise delay: %" SDL_PRIu64 " ns\n", actual_delay);
|
||||||
|
|
||||||
|
SDL_Log("Timing 100 frames at 60 FPS\n");
|
||||||
|
for (i = 0; i < 100; ++i) {
|
||||||
|
start = SDL_GetTicksNS();
|
||||||
|
SDL_DelayNS(desired_delay);
|
||||||
|
now = SDL_GetTicksNS();
|
||||||
|
actual_delay = (now - start);
|
||||||
|
if (actual_delay > desired_delay) {
|
||||||
|
total_overslept += (actual_delay - desired_delay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SDL_Log("Overslept %.2f ms\n", (double)total_overslept / SDL_NS_PER_MS);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Wait for the results to be seen */
|
||||||
|
SDL_Delay(1 * 1000);
|
||||||
|
|
||||||
/* Test multiple timers */
|
/* Test multiple timers */
|
||||||
SDL_Log("Testing multiple timers...\n");
|
SDL_Log("Testing multiple timers...\n");
|
||||||
t1 = SDL_AddTimer(100, callback, (void *)1);
|
t1 = SDL_AddTimer(100, callback, (void *)1);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue