SDL_DelayNS() will attempt to sleep exactly the requested amount of time

This provides a highly accurate sleep function for your application, although you are still subject to being switched out occasionally.

Fixes https://github.com/libsdl-org/SDL/issues/10210
This commit is contained in:
Sam Lantinga 2024-07-15 18:05:31 -07:00
parent 54366181c3
commit 033df70d4c
12 changed files with 62 additions and 11 deletions

View file

@ -115,8 +115,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
* Wait a specified number of nanoseconds before returning. * Wait a specified number of nanoseconds before returning.
* *
* This function waits a specified number of nanoseconds before returning. It * This function waits a specified number of nanoseconds before returning. It
* waits at least the specified time, but possibly longer due to OS * will attempt to wait as close to the requested time as possible, busy waiting
* scheduling. * if necessary, but could return later due to OS scheduling.
* *
* \param ns the number of nanoseconds to delay. * \param ns the number of nanoseconds to delay.
* *

View file

@ -643,5 +643,26 @@ Uint64 SDL_GetTicks(void)
void SDL_Delay(Uint32 ms) void SDL_Delay(Uint32 ms)
{ {
SDL_DelayNS(SDL_MS_TO_NS(ms)); SDL_SYS_DelayNS(SDL_MS_TO_NS(ms));
}
void SDL_DelayNS(Uint64 ns)
{
Uint64 current_value = SDL_GetTicksNS();
Uint64 target_value = current_value + ns;
// Sleep for a short number of cycles
// We'll use 1 ms as a scheduling timeslice, it's a good value for modern operating systems
const int SCHEDULING_TIMESLICE_NS = 1 * SDL_NS_PER_MS;
while (current_value < target_value) {
Uint64 remaining_ns = (target_value - current_value);
if (remaining_ns > (SCHEDULING_TIMESLICE_NS + SDL_NS_PER_US)) {
// Sleep for a short time, less than the scheduling timeslice
SDL_SYS_DelayNS(SCHEDULING_TIMESLICE_NS - SDL_NS_PER_US);
} else {
// Spin for any remaining time
SDL_CPUPauseInstruction();
}
current_value = SDL_GetTicksNS();
}
} }

View file

@ -34,4 +34,6 @@ extern void SDL_QuitTicks(void);
extern int SDL_InitTimers(void); extern int SDL_InitTimers(void);
extern void SDL_QuitTimers(void); extern void SDL_QuitTimers(void);
extern void SDL_SYS_DelayNS(Uint64 ns);
#endif /* SDL_timer_c_h_ */ #endif /* SDL_timer_c_h_ */

View file

@ -35,7 +35,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
return SDL_US_PER_SECOND; return SDL_US_PER_SECOND;
} }
void SDL_DelayNS(Uint64 ns) void SDL_SYS_DelayNS(Uint64 ns)
{ {
snooze((bigtime_t)SDL_NS_TO_US(ns)); snooze((bigtime_t)SDL_NS_TO_US(ns));
} }

View file

@ -35,7 +35,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
return SYSCLOCK_ARM11; return SYSCLOCK_ARM11;
} }
void SDL_DelayNS(Uint64 ns) void SDL_SYS_DelayNS(Uint64 ns)
{ {
svcSleepThread(ns); svcSleepThread(ns);
} }

View file

@ -43,7 +43,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
return SDL_US_PER_SECOND; return SDL_US_PER_SECOND;
} }
void SDL_DelayNS(Uint64 ns) void SDL_SYS_DelayNS(Uint64 ns)
{ {
const Uint64 max_delay = 0x7fffffffLL * SDL_NS_PER_US; const Uint64 max_delay = 0x7fffffffLL * SDL_NS_PER_US;
if (ns > max_delay) { if (ns > max_delay) {

View file

@ -39,7 +39,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
return kBUSCLK; return kBUSCLK;
} }
void SDL_DelayNS(Uint64 ns) void SDL_SYS_DelayNS(Uint64 ns)
{ {
struct timespec tv; struct timespec tv;
tv.tv_sec = (ns / SDL_NS_PER_SECOND); tv.tv_sec = (ns / SDL_NS_PER_SECOND);

View file

@ -42,7 +42,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
return sceRtcGetTickResolution(); return sceRtcGetTickResolution();
} }
void SDL_DelayNS(Uint64 ns) void SDL_SYS_DelayNS(Uint64 ns)
{ {
const Uint64 max_delay = 0xffffffffLL * SDL_NS_PER_US; const Uint64 max_delay = 0xffffffffLL * SDL_NS_PER_US;
if (ns > max_delay) { if (ns > max_delay) {

View file

@ -135,7 +135,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
return SDL_US_PER_SECOND; return SDL_US_PER_SECOND;
} }
void SDL_DelayNS(Uint64 ns) void SDL_SYS_DelayNS(Uint64 ns)
{ {
int was_error; int was_error;

View file

@ -39,7 +39,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
return SDL_US_PER_SECOND; return SDL_US_PER_SECOND;
} }
void SDL_DelayNS(Uint64 ns) void SDL_SYS_DelayNS(Uint64 ns)
{ {
const Uint64 max_delay = 0xffffffffLL * SDL_NS_PER_US; const Uint64 max_delay = 0xffffffffLL * SDL_NS_PER_US;
if (ns > max_delay) { if (ns > max_delay) {

View file

@ -66,7 +66,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
return (Uint64)frequency.QuadPart; return (Uint64)frequency.QuadPart;
} }
void SDL_DelayNS(Uint64 ns) void SDL_SYS_DelayNS(Uint64 ns)
{ {
/* CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag was added in Windows 10 version 1803. /* CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag was added in Windows 10 version 1803.
* *

View file

@ -186,6 +186,34 @@ int main(int argc, char *argv[])
/* Wait for the results to be seen */ /* Wait for the results to be seen */
SDL_Delay(1 * 1000); SDL_Delay(1 * 1000);
/* Check accuracy of precise delay */
{
Uint64 desired_delay = SDL_NS_PER_SECOND / 60;
Uint64 actual_delay;
Uint64 total_overslept = 0;
start = SDL_GetTicksNS();
SDL_DelayNS(1);
now = SDL_GetTicksNS();
actual_delay = (now - start);
SDL_Log("Minimum precise delay: %" SDL_PRIu64 " ns\n", actual_delay);
SDL_Log("Timing 100 frames at 60 FPS\n");
for (i = 0; i < 100; ++i) {
start = SDL_GetTicksNS();
SDL_DelayNS(desired_delay);
now = SDL_GetTicksNS();
actual_delay = (now - start);
if (actual_delay > desired_delay) {
total_overslept += (actual_delay - desired_delay);
}
}
SDL_Log("Overslept %.2f ms\n", (double)total_overslept / SDL_NS_PER_MS);
}
/* Wait for the results to be seen */
SDL_Delay(1 * 1000);
/* Test multiple timers */ /* Test multiple timers */
SDL_Log("Testing multiple timers...\n"); SDL_Log("Testing multiple timers...\n");
t1 = SDL_AddTimer(100, callback, (void *)1); t1 = SDL_AddTimer(100, callback, (void *)1);