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Added SDL_ClearSurface() and SDL_ReadSurfacePixelFloat()
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02a072a1b7
5 changed files with 246 additions and 28 deletions
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@ -80,6 +80,7 @@ SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_ClearComposition,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ClearError,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_ClearProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_ClearSurface,(SDL_Surface *a, float b, float c, float d, float e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseCamera,(SDL_Camera *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
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@ -663,6 +664,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_ReadS64LE,(SDL_IOStream *a, Sint64 *b),(a,b),return
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SDL_DYNAPI_PROC(SDL_bool,SDL_ReadS8,(SDL_IOStream *a, Sint8 *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_ReadStorageFile,(SDL_Storage *a, const char *b, void *c, Uint64 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_ReadSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(int,SDL_ReadSurfacePixelFloat,(SDL_Surface *a, int b, int c, float *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU16BE,(SDL_IOStream *a, Uint16 *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU16LE,(SDL_IOStream *a, Uint16 *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU32BE,(SDL_IOStream *a, Uint32 *b),(a,b),return)
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