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Added SDL_ClearSurface() and SDL_ReadSurfacePixelFloat()
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5 changed files with 246 additions and 28 deletions
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@ -60,6 +60,7 @@
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#define SDL_ClearComposition SDL_ClearComposition_REAL
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#define SDL_ClearError SDL_ClearError_REAL
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#define SDL_ClearProperty SDL_ClearProperty_REAL
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#define SDL_ClearSurface SDL_ClearSurface_REAL
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#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
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#define SDL_CloseCamera SDL_CloseCamera_REAL
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#define SDL_CloseGamepad SDL_CloseGamepad_REAL
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@ -652,6 +653,7 @@
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#define SDL_ReadS8 SDL_ReadS8_REAL
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#define SDL_ReadStorageFile SDL_ReadStorageFile_REAL
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#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
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#define SDL_ReadSurfacePixelFloat SDL_ReadSurfacePixelFloat_REAL
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#define SDL_ReadU16BE SDL_ReadU16BE_REAL
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#define SDL_ReadU16LE SDL_ReadU16LE_REAL
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#define SDL_ReadU32BE SDL_ReadU32BE_REAL
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