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Be explicit about mapping the new game controller paddle buttons
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parent
3a4388489a
commit
009b62f1c2
16 changed files with 190 additions and 128 deletions
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@ -570,20 +570,20 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
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if (SDL_IsJoystickXboxOneElite(vendor, product)) {
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/* XBox One Elite Controllers have 4 back paddle buttons */
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SDL_strlcat(mapping_string, "aux1:b15,aux2:b16,aux3:b17,aux4:b18,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,", sizeof(mapping_string));
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} else if (SDL_IsJoystickSteamController(vendor, product)) {
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/* Steam controllers have 2 back paddle buttons */
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SDL_strlcat(mapping_string, "aux1:b15,aux2:b16,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,", sizeof(mapping_string));
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} else {
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switch (SDL_GetJoystickGameControllerTypeFromGUID(guid, NULL)) {
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case SDL_CONTROLLER_TYPE_PS4:
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case SDL_CONTROLLER_TYPE_PS5:
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/* PS4/PS5 controllers have an additional touchpad button */
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SDL_strlcat(mapping_string, "aux1:b15,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
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break;
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case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
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/* Nintendo Switch Pro controllers have a screenshot button */
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SDL_strlcat(mapping_string, "aux1:b15,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
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break;
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default:
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break;
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@ -705,10 +705,11 @@ static const char* map_StringForControllerButton[] = {
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"dpdown",
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"dpleft",
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"dpright",
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"aux1",
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"aux2",
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"aux3",
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"aux4",
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"misc1",
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"paddle1",
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"paddle2",
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"paddle3",
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"paddle4",
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NULL
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};
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