armv6: Accelerate vector_fmul_window
I benchmarked the result by measuring the number of gperftools samples that hit anywhere in the AAC decoder (starting from aac_decode_frame()) or specifically in vector_fmul_window_c() / ff_vector_fmul_window_vfp() for the same sample AAC stream: Before After Mean StdDev Mean StdDev Confidence Change Audio decode 1598.2 47.4 1529.2 25.4 100.0% +4.5% vector_fmul_window 244.0 22.1 188.9 22.3 100.0% +29.2% Signed-off-by: Martin Storsjö <martin@martin.st>
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2 changed files with 210 additions and 1 deletions
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@ -26,12 +26,17 @@
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void ff_vector_fmul_vfp(float *dst, const float *src0, const float *src1,
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int len);
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void ff_vector_fmul_window_vfp(float *dst, const float *src0,
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const float *src1, const float *win, int len);
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void ff_vector_fmul_reverse_vfp(float *dst, const float *src0,
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const float *src1, int len);
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av_cold void ff_float_dsp_init_vfp(AVFloatDSPContext *fdsp, int cpu_flags)
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{
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if (!have_vfpv3(cpu_flags))
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if (!have_vfpv3(cpu_flags)) {
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fdsp->vector_fmul = ff_vector_fmul_vfp;
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fdsp->vector_fmul_window = ff_vector_fmul_window_vfp;
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}
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fdsp->vector_fmul_reverse = ff_vector_fmul_reverse_vfp;
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}
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