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Mainly just removes some unused includes, but sometimes the include is replaced by a smaller header instead.
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
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// Copyright Catch2 Authors
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// Distributed under the Boost Software License, Version 1.0.
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// (See accompanying file LICENSE.txt or copy at
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// https://www.boost.org/LICENSE_1_0.txt)
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// SPDX-License-Identifier: BSL-1.0
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#ifndef CATCH_FATAL_CONDITION_HANDLER_HPP_INCLUDED
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#define CATCH_FATAL_CONDITION_HANDLER_HPP_INCLUDED
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#include <cassert>
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namespace Catch {
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/**
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* Wrapper for platform-specific fatal error (signals/SEH) handlers
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*
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* Tries to be cooperative with other handlers, and not step over
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* other handlers. This means that unknown structured exceptions
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* are passed on, previous signal handlers are called, and so on.
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*
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* Can only be instantiated once, and assumes that once a signal
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* is caught, the binary will end up terminating. Thus, there
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*/
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class FatalConditionHandler {
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bool m_started = false;
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// Install/disengage implementation for specific platform.
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// Should be if-defed to work on current platform, can assume
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// engage-disengage 1:1 pairing.
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void engage_platform();
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void disengage_platform() noexcept;
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public:
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// Should also have platform-specific implementations as needed
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FatalConditionHandler();
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~FatalConditionHandler();
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void engage() {
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assert(!m_started && "Handler cannot be installed twice.");
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m_started = true;
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engage_platform();
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}
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void disengage() noexcept {
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assert(m_started && "Handler cannot be uninstalled without being installed first");
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m_started = false;
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disengage_platform();
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}
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};
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//! Simple RAII guard for (dis)engaging the FatalConditionHandler
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class FatalConditionHandlerGuard {
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FatalConditionHandler* m_handler;
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public:
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FatalConditionHandlerGuard(FatalConditionHandler* handler):
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m_handler(handler) {
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m_handler->engage();
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}
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~FatalConditionHandlerGuard() {
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m_handler->disengage();
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}
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};
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} // end namespace Catch
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#endif // CATCH_FATAL_CONDITION_HANDLER_HPP_INCLUDED
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