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Use std::make_unique instead of our polyfill or naked new
The use we previously used the polyfill or naked new is that we supported C++11, which did not yet have `std::make_unique`. However, with the move to C++14 as the minimum, `std::make_unique` can be expected to be always available.
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8 changed files with 22 additions and 30 deletions
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@ -40,7 +40,9 @@ int const& RandomIntGenerator::get() const {
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// Notice that it returns an instance of GeneratorWrapper<int>, which
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// is a value-wrapper around std::unique_ptr<IGenerator<int>>.
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Catch::Generators::GeneratorWrapper<int> random(int low, int high) {
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return Catch::Generators::GeneratorWrapper<int>(std::unique_ptr<Catch::Generators::IGenerator<int>>(new RandomIntGenerator(low, high)));
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return Catch::Generators::GeneratorWrapper<int>(
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std::make_unique<RandomIntGenerator>(low, high)
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);
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}
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// The two sections in this test case are equivalent, but the first one
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