First cut of new Colour class (to replace TextColour)

This commit is contained in:
Phil Nash 2013-04-05 07:47:36 +01:00
parent 5c7d3d75cc
commit a3703faa0a
6 changed files with 275 additions and 10 deletions

View file

@ -10,13 +10,60 @@
#include "catch_console_colour.hpp"
namespace Catch { namespace Detail {
struct IColourImpl {
virtual ~IColourImpl() {}
virtual void use( Colour::Code _colourCode ) = 0;
};
}}
#if defined ( CATCH_PLATFORM_WINDOWS ) /////////////////////////////////////////
#include <windows.h>
namespace Catch {
namespace {
using namespace Catch;
class Win32ColourImpl : public Detail::IColourImpl {
public:
Win32ColourImpl() : stdoutHandle( GetStdHandle(STD_OUTPUT_HANDLE) )
{
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
GetConsoleScreenBufferInfo( stdoutHandle, &csbiInfo );
originalAttributes = csbiInfo.wAttributes;
}
~Win32ColourImpl() {
use( Colour::None );
}
virtual void use( Colour::Code _colourCode ) {
switch( _colourCode ) {
case Colour::None: return setTextAttribute( originalAttributes );
case Colour::White: return setTextAttribute( FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE );
case Colour::Red: return setTextAttribute( FOREGROUND_RED );
case Colour::Green: return setTextAttribute( FOREGROUND_GREEN );
case Colour::Blue: return setTextAttribute( FOREGROUND_BLUE );
case Colour::Cyan: return setTextAttribute( FOREGROUND_BLUE | FOREGROUND_GREEN );
case Colour::Yellow: return setTextAttribute( FOREGROUND_RED | FOREGROUND_GREEN );
case Colour::Grey: return setTextAttribute( 0 );
case Colour::LightGrey: return setTextAttribute( FOREGROUND_INTENSITY );
case Colour::BrightRed: return setTextAttribute( FOREGROUND_INTENSITY | FOREGROUND_RED );
case Colour::BrightGreen: return setTextAttribute( FOREGROUND_INTENSITY | FOREGROUND_GREEN );
case Colour::BrightWhite: return setTextAttribute( FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE );
case Colour::Bright: throw std::logic_error( "not a colour" );
}
}
private:
void setTextAttribute( WORD _textAttribute ) {
SetConsoleTextAttribute( stdoutHandle, _textAttribute );
}
HANDLE stdoutHandle;
WORD originalAttributes;
};
WORD mapConsoleColour( IConsoleColourCodes::Colours colour ) {
enum Win32Colours {
Grey = FOREGROUND_INTENSITY,
@ -71,15 +118,48 @@ namespace {
}
typedef WindowsConsoleColourCodes PlatformConsoleColourCodes;
Win32ColourImpl platformColourImpl;
} // end anon namespace
} // end namespace Catch
#else // Not Windows - assumed to be POSIX compatible //////////////////////////
#include <unistd.h>
namespace Catch {
namespace {
using namespace Catch;
class PosixColourImpl : public Detail::IColourImpl {
public:
PosixColourImpl() {
use( Colour::None );
}
virtual void use( Colour::Code _colourCode ) {
switch( _colourCode ) {
case Colour::None:
case Colour::White: return setColour( "[0m" );
case Colour::Red: return setColour( "[0;31m" );
case Colour::Green: return setColour( "[0;32m" );
case Colour::Blue: return setColour( "[0:34m" );
case Colour::Cyan: return setColour( "[0;36m" );
case Colour::Yellow: return setColour( "[0;33m" );
case Colour::Grey: return setColour( "[1;30m" );
case Colour::LightGrey: return setColour( "[0;37m" );
case Colour::BrightRed: return setColour( "[1;31m" );
case Colour::BrightGreen: return setColour( "[1;33m" );
case Colour::BrightWhite: return setColour( "[1;37m" );
case Colour::Bright: throw std::logic_error( "not a colour" );
}
}
private:
void setColour( const char* _escapeCode ) {
std::cout << '\033' << _escapeCode;
}
};
// use POSIX/ ANSI console terminal codes
// Implementation contributed by Adam Strzelecki (http://github.com/nanoant)
@ -126,19 +206,40 @@ namespace {
}
typedef AnsiConsoleColourCodes PlatformConsoleColourCodes;
PosixColourImpl platformColourImpl;
} // namespace Catch
} // end anon namespace
} // end namespace Catch
#endif // not Windows
namespace {
struct NoConsoleColourCodes : IConsoleColourCodes {
struct NoConsoleColourCodes : Catch::IConsoleColourCodes {
void set( Colours ) {}
};
}
namespace Catch {
namespace {
struct NoColourImpl : Detail::IColourImpl {
void use( Colour::Code ) {}
};
NoColourImpl noColourImpl;
static const bool shouldUseColour = shouldUseColourForPlatform() &&
!isDebuggerActive();
}
Colour::Colour( Code _colourCode ){ use( _colourCode ); }
Colour::~Colour(){ use( None ); }
void Colour::use( Code _colourCode ) {
impl->use( _colourCode );
}
Detail::IColourImpl* Colour::impl = shouldUseColour
? static_cast<Detail::IColourImpl*>( &platformColourImpl )
: static_cast<Detail::IColourImpl*>( &noColourImpl );
TextColour::TextColour( Colours colour ) : m_impl( NULL ) {
static bool s_shouldUseColour = shouldUseColourForPlatform() &&
!isDebuggerActive();