general: rename CurrentProcess to ApplicationProcess

This commit is contained in:
Liam 2023-02-13 11:21:43 -05:00
parent 4363ca304a
commit ceda2d280e
41 changed files with 169 additions and 164 deletions

View file

@ -1779,7 +1779,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
.filename());
}
const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
const bool is_64bit = system->Kernel().ApplicationProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
.arg(QString::fromStdString(title_name), instruction_set_suffix)
@ -3532,7 +3532,7 @@ void GMainWindow::OnToggleGraphicsAPI() {
}
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID();
const u64 title_id = system->GetApplicationProcessProgramID();
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
}
@ -3691,7 +3691,7 @@ void GMainWindow::OnCaptureScreenshot() {
return;
}
const u64 title_id = system->GetCurrentProcessProgramID();
const u64 title_id = system->GetApplicationProcessProgramID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
const auto date =