yuzu: create linux group in general settings

- Create files dedicated to starting and stopping gamemode functions
  - Use them in yuzu and yuzu_cmd modules
This commit is contained in:
flodavid 2023-11-03 15:41:16 +01:00
parent dfa56765d6
commit 40644d43f7
16 changed files with 177 additions and 81 deletions

View file

@ -17,6 +17,7 @@
#ifdef __unix__
#include <csignal>
#include <sys/socket.h>
#include "common/linux/gamemode.h"
#endif
#include <boost/container/flat_set.hpp>
@ -185,10 +186,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
#ifdef __linux__
#include <gamemode_client.h>
#endif
constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_mouse_center_timeout = 10;
constexpr int default_input_update_timeout = 1;
@ -323,6 +320,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
provider{std::make_unique<FileSys::ManualContentProvider>()} {
#ifdef __unix__
SetupSigInterrupts();
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
#endif
system->Initialize();
@ -2130,14 +2128,8 @@ void GMainWindow::OnEmulationStopped() {
discord_rpc->Update();
#ifdef __linux__
if (UISettings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
#ifdef __unix__
Common::Linux::StopGamemode();
#endif
// The emulation is stopped, so closing the window or not does not matter anymore
@ -3519,14 +3511,8 @@ void GMainWindow::OnStartGame() {
discord_rpc->Update();
#ifdef __linux__
if (UISettings::values.enable_gamemode) {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
#ifdef __unix__
Common::Linux::StartGamemode();
#endif
}
@ -3549,14 +3535,8 @@ void GMainWindow::OnPauseGame() {
UpdateMenuState();
AllowOSSleep();
#ifdef __linux__
if (UISettings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
#ifdef __unix__
Common::Linux::StopGamemode();
#endif
}
@ -3839,6 +3819,9 @@ void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
#ifdef __unix__
const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
#endif
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
@ -3900,6 +3883,11 @@ void GMainWindow::OnConfigure() {
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
#ifdef __unix__
if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
}
#endif
if (!multiplayer_state->IsHostingPublicRoom()) {
multiplayer_state->UpdateCredentials();
@ -5215,25 +5203,13 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
discord_rpc->Update();
}
void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
#ifdef __linux__
#ifdef __unix__
void GMainWindow::SetGamemodeEnabled(bool state) {
if (emulation_running) {
if (state) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
} else {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
Common::Linux::SetGamemodeState(state);
}
#endif
}
#endif
void GMainWindow::changeEvent(QEvent* event) {
#ifdef __unix__