am: migrate global state to per-applet state structure

This commit is contained in:
Liam 2024-01-02 18:29:03 -05:00
parent 3155f4e96d
commit 182137a9a4
41 changed files with 692 additions and 753 deletions

View file

@ -4783,36 +4783,12 @@ void GMainWindow::RequestGameExit() {
return;
}
auto& sm{system->ServiceManager()};
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
system->SetExitRequested(true);
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->RequestExit();
has_signalled = true;
}
if (applet_ae != nullptr && !has_signalled) {
applet_ae->GetMessageQueue()->RequestExit();
}
system->GetAppletManager().RequestExit();
}
void GMainWindow::RequestGameResume() {
auto& sm{system->ServiceManager()};
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->RequestResume();
return;
}
if (applet_ae != nullptr) {
applet_ae->GetMessageQueue()->RequestResume();
}
system->GetAppletManager().RequestResume();
}
void GMainWindow::filterBarSetChecked(bool state) {