forked from eden-emu/eden
shader: Implement TXQ and fix FragDepth
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17063d16a3
15 changed files with 264 additions and 21 deletions
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@ -365,7 +365,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::ImageSampleDrefImplicitLod:
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case IR::Opcode::ImageSampleDrefExplicitLod:
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case IR::Opcode::ImageGather:
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case IR::Opcode::ImageGatherDref: {
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case IR::Opcode::ImageGatherDref:
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case IR::Opcode::ImageQueryDimensions: {
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const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
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info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
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type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
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