eden/src/android
Zephyron 6c193596a7 WIP: Enhance shader compilation performance and control
This commit adds new settings and optimizations for shader compilation:

- Add new settings:
  - use_enhanced_shader_building: Enable enhanced shader compilation
  - shader_compilation_priority: Control shader compilation priority

- Improve shader compilation performance:
  - Optimize worker thread allocation based on CPU cores
  - Add smarter async shader compilation heuristics
  - Prioritize vertex and fragment shader compilation
  - Add performance tracking and logging

- Add performance monitoring:
  - Track shader compilation times
  - Log slow shader compilations
  - Monitor async shader compilation statistics

This is a work in progress commit. Further optimizations and refinements
will be needed based on testing and feedback.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:37:11 -03:00
..
app WIP: Enhance shader compilation performance and control 2025-04-12 23:37:11 -03:00
gradle/wrapper android: Update various deps 2025-04-01 18:30:57 +02:00
.gitignore android: Ignore validation layers library in git 2023-09-19 00:31:43 -04:00
build.gradle.kts android: Update various deps 2025-04-01 18:30:57 +02:00
gradle.properties android: Suppress a known incompatibility 2023-06-29 07:32:12 -04:00
gradlew android: Various fixes for CI. 2023-06-03 00:06:05 -07:00
gradlew.bat android: Various fixes for CI. 2023-06-03 00:06:05 -07:00
settings.gradle.kts android: Various fixes for CI. 2023-06-03 00:06:05 -07:00