forked from eden-emu/eden
Project Mjölnir: Part 1
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
This commit is contained in:
parent
b8885aa03b
commit
f0fac0c7fb
84 changed files with 8695 additions and 3260 deletions
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@ -7,6 +7,8 @@
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#include <cmath>
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#include <functional>
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#include <mutex>
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#include <optional>
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#include <sstream>
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#include <string>
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#include <thread>
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#include <tuple>
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@ -23,7 +25,8 @@
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namespace InputCommon::SDL {
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static std::string GetGUID(SDL_Joystick* joystick) {
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namespace {
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std::string GetGUID(SDL_Joystick* joystick) {
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const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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char guid_str[33];
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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@ -31,7 +34,8 @@ static std::string GetGUID(SDL_Joystick* joystick) {
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}
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/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
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static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
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Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
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} // Anonymous namespace
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static int SDLEventWatcher(void* user_data, SDL_Event* event) {
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auto* const sdl_state = static_cast<SDLState*>(user_data);
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@ -48,8 +52,10 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
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class SDLJoystick {
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public:
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick)
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {}
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
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SDL_GameController* gamecontroller)
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
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sdl_controller{gamecontroller, &SDL_GameControllerClose} {}
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void SetButton(int button, bool value) {
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std::lock_guard lock{mutex};
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@ -115,10 +121,15 @@ public:
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return sdl_joystick.get();
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}
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void SetSDLJoystick(SDL_Joystick* joystick) {
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void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
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sdl_controller.reset(controller);
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sdl_joystick.reset(joystick);
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}
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SDL_GameController* GetSDLGameController() const {
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return sdl_controller.get();
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}
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private:
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struct State {
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std::unordered_map<int, bool> buttons;
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@ -128,6 +139,7 @@ private:
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std::string guid;
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int port;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
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mutable std::mutex mutex;
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};
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@ -136,18 +148,19 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
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const auto it = joystick_map.find(guid);
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if (it != joystick_map.end()) {
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while (it->second.size() <= static_cast<std::size_t>(port)) {
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auto joystick =
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std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr);
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auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
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nullptr, nullptr);
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it->second.emplace_back(std::move(joystick));
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}
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return it->second[port];
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr);
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
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auto sdl_controller = SDL_GameControllerFromInstanceID(sdl_id);
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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@ -171,23 +184,27 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_
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});
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if (nullptr_it != map_it->second.end()) {
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// ... and map it
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(*nullptr_it)->SetSDLJoystick(sdl_joystick);
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(*nullptr_it)->SetSDLJoystick(sdl_joystick, sdl_controller);
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return *nullptr_it;
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}
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// There is no SDLJoystick without a mapped SDL_Joystick
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// Create a new SDLJoystick
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const int port = static_cast<int>(map_it->second.size());
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_controller);
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return map_it->second.emplace_back(std::move(joystick));
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_controller);
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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void SDLState::InitJoystick(int joystick_index) {
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SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
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SDL_GameController* sdl_gamecontroller = nullptr;
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if (SDL_IsGameController(joystick_index)) {
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sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
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}
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if (!sdl_joystick) {
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LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
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return;
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@ -196,7 +213,7 @@ void SDLState::InitJoystick(int joystick_index) {
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std::lock_guard lock{joystick_map_mutex};
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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joystick_map[guid].emplace_back(std::move(joystick));
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return;
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}
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@ -205,11 +222,11 @@ void SDLState::InitJoystick(int joystick_index) {
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joystick_guid_list.begin(), joystick_guid_list.end(),
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[](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
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if (it != joystick_guid_list.end()) {
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(*it)->SetSDLJoystick(sdl_joystick);
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(*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
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return;
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}
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const int port = static_cast<int>(joystick_guid_list.size());
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
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joystick_guid_list.emplace_back(std::move(joystick));
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}
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@ -231,7 +248,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
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// Destruct SDL_Joystick outside the lock guard because SDL can internally call the
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// event callback which locks the mutex again.
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joystick->SetSDLJoystick(nullptr);
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joystick->SetSDLJoystick(nullptr, nullptr);
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}
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void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
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const int port = params.Get("port", 0);
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const int axis_x = params.Get("axis_x", 0);
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const int axis_y = params.Get("axis_y", 1);
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const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
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const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
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const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
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auto joystick = state.GetSDLJoystickByGUID(guid, port);
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SDLState::SDLState() {
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using namespace Input;
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RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this));
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RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this));
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analog_factory = std::make_shared<SDLAnalogFactory>(*this);
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button_factory = std::make_shared<SDLButtonFactory>(*this);
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RegisterFactory<AnalogDevice>("sdl", analog_factory);
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RegisterFactory<ButtonDevice>("sdl", button_factory);
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// If the frontend is going to manage the event loop, then we dont start one here
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start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
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LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
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return;
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}
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has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
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if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
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LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
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}
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using namespace std::chrono_literals;
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while (initialized) {
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SDL_PumpEvents();
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std::this_thread::sleep_for(10ms);
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std::this_thread::sleep_for(5ms);
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}
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});
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}
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}
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}
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static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
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std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
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std::scoped_lock lock(joystick_map_mutex);
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std::vector<Common::ParamPackage> devices = {};
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for (const auto& [key, value] : joystick_map) {
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for (const auto& joystick : value) {
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auto controller = joystick->GetSDLGameController();
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auto joy = joystick->GetSDLJoystick();
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if (controller) {
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std::string name =
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fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
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devices.emplace_back(Common::ParamPackage{
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{"class", "sdl"},
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{"display", name},
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{"guid", joystick->GetGUID()},
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{"port", std::to_string(joystick->GetPort())},
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});
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} else if (joy) {
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std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
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devices.emplace_back(Common::ParamPackage{
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{"class", "sdl"},
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{"display", name},
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{"guid", joystick->GetGUID()},
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{"port", std::to_string(joystick->GetPort())},
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});
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}
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}
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}
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return devices;
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}
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namespace {
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Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis,
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float value = 0.1) {
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Common::ParamPackage params({{"engine", "sdl"}});
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params.Set("port", port);
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params.Set("guid", guid);
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params.Set("axis", axis);
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if (value > 0) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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} else {
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params.Set("direction", "-");
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params.Set("threshold", "-0.5");
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}
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return params;
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}
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Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) {
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Common::ParamPackage params({{"engine", "sdl"}});
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params.Set("port", port);
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params.Set("guid", guid);
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params.Set("button", button);
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return params;
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}
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Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u8 hat, u8 value) {
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Common::ParamPackage params({{"engine", "sdl"}});
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params.Set("port", port);
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params.Set("guid", guid);
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params.Set("hat", hat);
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switch (value) {
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case SDL_HAT_UP:
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params.Set("direction", "up");
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break;
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case SDL_HAT_DOWN:
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params.Set("direction", "down");
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break;
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case SDL_HAT_LEFT:
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params.Set("direction", "left");
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break;
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case SDL_HAT_RIGHT:
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params.Set("direction", "right");
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break;
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default:
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return {};
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}
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return params;
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}
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Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
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Common::ParamPackage params{};
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switch (event.type) {
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case SDL_JOYAXISMOTION: {
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const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
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params.Set("port", joystick->GetPort());
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params.Set("guid", joystick->GetGUID());
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params.Set("axis", event.jaxis.axis);
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if (event.jaxis.value > 0) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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} else {
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params.Set("direction", "-");
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params.Set("threshold", "-0.5");
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}
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params = BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
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event.jaxis.axis, event.jaxis.value);
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break;
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}
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case SDL_JOYBUTTONUP: {
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const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
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params.Set("port", joystick->GetPort());
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params.Set("guid", joystick->GetGUID());
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params.Set("button", event.jbutton.button);
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params = BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
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event.jbutton.button);
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break;
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}
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case SDL_JOYHATMOTION: {
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const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
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params.Set("port", joystick->GetPort());
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params.Set("guid", joystick->GetGUID());
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params.Set("hat", event.jhat.hat);
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switch (event.jhat.value) {
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case SDL_HAT_UP:
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params.Set("direction", "up");
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break;
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case SDL_HAT_DOWN:
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params.Set("direction", "down");
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break;
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case SDL_HAT_LEFT:
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params.Set("direction", "left");
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break;
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case SDL_HAT_RIGHT:
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params.Set("direction", "right");
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break;
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default:
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return {};
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}
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params = BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
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event.jhat.hat, event.jhat.value);
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break;
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}
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}
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return params;
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}
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namespace Polling {
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Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
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const SDL_GameControllerButtonBind& binding) {
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Common::ParamPackage out{};
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switch (binding.bindType) {
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case SDL_CONTROLLER_BINDTYPE_AXIS:
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out = BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
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break;
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case SDL_CONTROLLER_BINDTYPE_BUTTON:
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out = BuildButtonParamPackageForButton(port, guid, binding.value.button);
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break;
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case SDL_CONTROLLER_BINDTYPE_HAT:
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out = BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
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binding.value.hat.hat_mask);
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break;
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default:
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break;
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}
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return out;
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};
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Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
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int axis_y) {
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Common::ParamPackage params{};
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params.Set("engine", "sdl");
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params.Set("port", port);
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params.Set("guid", guid);
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params.Set("axis_x", axis_x);
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params.Set("axis_y", axis_y);
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return params;
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}
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} // Anonymous namespace
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ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
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// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
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// We will add those afterwards
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// This list also excludes Screenshot since theres not really a mapping for that
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std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerButton>
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switch_to_sdl_button = {
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{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
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{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
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{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
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{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
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{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
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{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
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{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
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{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
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{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
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{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
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{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
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{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
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};
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if (!params.Has("guid") || !params.Has("port")) {
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return {};
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}
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const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
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auto controller = joystick->GetSDLGameController();
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if (!controller) {
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return {};
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}
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ButtonMapping mapping{};
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for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
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const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
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mapping[switch_button] =
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BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerAxis> switch_to_sdl_axis =
|
||||
{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
};
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping[switch_button] =
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
auto controller = joystick->GetSDLGameController();
|
||||
if (!controller) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
const auto& binding_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
mapping[Settings::NativeAnalog::LStick] =
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_left_x.value.axis, binding_left_y.value.axis);
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
mapping[Settings::NativeAnalog::RStick] =
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_right_x.value.axis, binding_right_y.value.axis);
|
||||
return mapping;
|
||||
}
|
||||
|
||||
namespace Polling {
|
||||
class SDLPoller : public InputCommon::Polling::DevicePoller {
|
||||
public:
|
||||
explicit SDLPoller(SDLState& state_) : state(state_) {}
|
||||
|
||||
void Start() override {
|
||||
void Start(std::string device_id) override {
|
||||
state.event_queue.Clear();
|
||||
state.polling = true;
|
||||
}
|
||||
|
@ -601,71 +789,106 @@ public:
|
|||
Common::ParamPackage GetNextInput() override {
|
||||
SDL_Event event;
|
||||
while (state.event_queue.Pop(event)) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYAXISMOTION:
|
||||
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case SDL_JOYBUTTONUP:
|
||||
case SDL_JOYHATMOTION:
|
||||
return SDLEventToButtonParamPackage(state, event);
|
||||
const auto package = FromEvent(event);
|
||||
if (package) {
|
||||
return *package;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYAXISMOTION:
|
||||
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case SDL_JOYBUTTONUP:
|
||||
case SDL_JOYHATMOTION:
|
||||
return {SDLEventToButtonParamPackage(state, event)};
|
||||
}
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
class SDLAnalogPoller final : public SDLPoller {
|
||||
/**
|
||||
* Attempts to match the press to a controller joy axis (left/right stick) and if a match
|
||||
* isn't found, checks if the event matches anything from SDLButtonPoller and uses that
|
||||
* instead
|
||||
*/
|
||||
class SDLAnalogPreferredPoller final : public SDLPoller {
|
||||
public:
|
||||
explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {}
|
||||
|
||||
void Start() override {
|
||||
SDLPoller::Start();
|
||||
explicit SDLAnalogPreferredPoller(SDLState& state_)
|
||||
: SDLPoller(state_), button_poller(state_) {}
|
||||
|
||||
void Start(std::string device_id) override {
|
||||
SDLPoller::Start(device_id);
|
||||
// Load the game controller
|
||||
// Reset stored axes
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
analog_axes_joystick = -1;
|
||||
}
|
||||
|
||||
Common::ParamPackage GetNextInput() override {
|
||||
SDL_Event event;
|
||||
while (state.event_queue.Pop(event)) {
|
||||
if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
// Filter out axis events that are below a threshold
|
||||
if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
continue;
|
||||
}
|
||||
// An analog device needs two axes, so we need to store the axis for later and wait for
|
||||
// a second SDL event. The axes also must be from the same joystick.
|
||||
const int axis = event.jaxis.axis;
|
||||
if (analog_x_axis == -1) {
|
||||
analog_x_axis = axis;
|
||||
analog_axes_joystick = event.jaxis.which;
|
||||
} else if (analog_y_axis == -1 && analog_x_axis != axis &&
|
||||
analog_axes_joystick == event.jaxis.which) {
|
||||
analog_y_axis = axis;
|
||||
// Simplify controller config by testing if game controller support is enabled.
|
||||
if (event.type == SDL_JOYAXISMOTION) {
|
||||
const auto axis = event.jaxis.axis;
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
const auto controller = joystick->GetSDLGameController();
|
||||
if (controller) {
|
||||
const auto axis_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX)
|
||||
.value.axis;
|
||||
const auto axis_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY)
|
||||
.value.axis;
|
||||
const auto axis_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX)
|
||||
.value.axis;
|
||||
const auto axis_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY)
|
||||
.value.axis;
|
||||
|
||||
if (axis == axis_left_x || axis == axis_left_y) {
|
||||
analog_x_axis = axis_left_x;
|
||||
analog_y_axis = axis_left_y;
|
||||
break;
|
||||
} else if (axis == axis_right_x || axis == axis_right_y) {
|
||||
analog_x_axis = axis_right_x;
|
||||
analog_y_axis = axis_right_y;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If the press wasn't accepted as a joy axis, check for a button press
|
||||
auto button_press = button_poller.FromEvent(event);
|
||||
if (button_press) {
|
||||
return *button_press;
|
||||
}
|
||||
}
|
||||
Common::ParamPackage params;
|
||||
|
||||
if (analog_x_axis != -1 && analog_y_axis != -1) {
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
params.Set("engine", "sdl");
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("axis_x", analog_x_axis);
|
||||
params.Set("axis_y", analog_y_axis);
|
||||
auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
analog_x_axis, analog_y_axis);
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
analog_axes_joystick = -1;
|
||||
return params;
|
||||
}
|
||||
return params;
|
||||
return {};
|
||||
}
|
||||
|
||||
private:
|
||||
int analog_x_axis = -1;
|
||||
int analog_y_axis = -1;
|
||||
SDL_JoystickID analog_axes_joystick = -1;
|
||||
SDLButtonPoller button_poller;
|
||||
};
|
||||
} // namespace Polling
|
||||
|
||||
|
@ -673,8 +896,8 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
|
|||
Pollers pollers;
|
||||
|
||||
switch (type) {
|
||||
case InputCommon::Polling::DeviceType::Analog:
|
||||
pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this));
|
||||
case InputCommon::Polling::DeviceType::AnalogPreferred:
|
||||
pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this));
|
||||
break;
|
||||
case InputCommon::Polling::DeviceType::Button:
|
||||
pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue