forked from eden-emu/eden
GSP: Implements preliminary command synchronization via GPU interrupts.
Core: Added a comment to explain the logic for the RunLoop iterations.
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4 changed files with 140 additions and 29 deletions
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@ -26,21 +26,25 @@ ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core
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/// Run the core CPU loop
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void RunLoop() {
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for (;;){
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g_app_core->Run(GPU::kFrameTicks);
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// This function loops for 100 instructions in the CPU before trying to update hardware.
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// This is a little bit faster than SingleStep, and should be pretty much equivalent. The
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// number of instructions chosen is fairly arbitrary, however a large number will more
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// drastically affect the frequency of GSP interrupts and likely break things. The point of
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// this is to just loop in the CPU for more than 1 instruction to reduce overhead and make
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// it a little bit faster...
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g_app_core->Run(100);
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HW::Update();
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Kernel::Reschedule();
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if (HLE::g_reschedule) {
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Kernel::Reschedule();
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}
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}
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}
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/// Step the CPU one instruction
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void SingleStep() {
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g_app_core->Step();
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// Update and reschedule after approx. 1 frame
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u64 current_ticks = Core::g_app_core->GetTicks();
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if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks || HLE::g_reschedule) {
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g_last_ticks = current_ticks;
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HW::Update();
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HW::Update();
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if (HLE::g_reschedule) {
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Kernel::Reschedule();
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}
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}
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