yuzu: Ensure mouse panning can't be enabled with real mouse emulation

This commit is contained in:
german77 2023-06-30 18:39:55 -06:00
parent 3f407417c1
commit da8df6488d
5 changed files with 39 additions and 30 deletions

View file

@ -85,7 +85,7 @@ void Mouse::UpdateThread(std::stop_token stop_token) {
}
void Mouse::UpdateStickInput() {
if (!Settings::values.mouse_panning) {
if (!IsMousePanningEnabled()) {
return;
}
@ -111,8 +111,8 @@ void Mouse::UpdateStickInput() {
}
void Mouse::UpdateMotionInput() {
const float sensitivity = Settings::values.mouse_panning ? default_motion_panning_sensitivity
: default_motion_sensitivity;
const float sensitivity =
IsMousePanningEnabled() ? default_motion_panning_sensitivity : default_motion_sensitivity;
const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
last_motion_change.y * last_motion_change.y);
@ -134,7 +134,7 @@ void Mouse::UpdateMotionInput() {
.delta_timestamp = update_time * 1000,
};
if (Settings::values.mouse_panning) {
if (IsMousePanningEnabled()) {
last_motion_change.x = 0;
last_motion_change.y = 0;
}
@ -144,7 +144,7 @@ void Mouse::UpdateMotionInput() {
}
void Mouse::Move(int x, int y, int center_x, int center_y) {
if (Settings::values.mouse_panning) {
if (IsMousePanningEnabled()) {
const auto mouse_change =
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
const float x_sensitivity =
@ -219,7 +219,7 @@ void Mouse::ReleaseButton(MouseButton button) {
SetButton(real_mouse_identifier, static_cast<int>(button), false);
SetButton(touch_identifier, static_cast<int>(button), false);
if (!Settings::values.mouse_panning) {
if (!IsMousePanningEnabled()) {
SetAxis(identifier, mouse_axis_x, 0);
SetAxis(identifier, mouse_axis_y, 0);
}
@ -243,6 +243,11 @@ void Mouse::ReleaseAllButtons() {
button_pressed = false;
}
bool Mouse::IsMousePanningEnabled() {
// Disable mouse panning when a real mouse is connected
return Settings::values.mouse_panning && !Settings::values.mouse_enabled;
}
std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
devices.emplace_back(Common::ParamPackage{