Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU

This commit is contained in:
Fernando Sahmkow 2023-06-28 19:32:50 +02:00
parent 47d0d292d5
commit da440da9f5
19 changed files with 153 additions and 38 deletions

View file

@ -55,7 +55,6 @@
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
MICROPROFILE_DEFINE(ARM_CPU0, "ARM", "CPU 0", MP_RGB(255, 64, 64));
MICROPROFILE_DEFINE(ARM_CPU1, "ARM", "CPU 1", MP_RGB(255, 64, 64));
MICROPROFILE_DEFINE(ARM_CPU2, "ARM", "CPU 2", MP_RGB(255, 64, 64));
@ -132,7 +131,10 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system},
gpu_dirty_memory_write_manager{} {
memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager);
}
void Initialize(System& system) {
device_memory = std::make_unique<Core::DeviceMemory>();
@ -236,6 +238,8 @@ struct System::Impl {
// Setting changes may require a full system reinitialization (e.g., disabling multicore).
ReinitializeIfNecessary(system);
memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager);
kernel.Initialize();
cpu_manager.Initialize();