forked from eden-emu/eden
general: rename CurrentProcess to ApplicationProcess
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parent
4363ca304a
commit
ceda2d280e
41 changed files with 169 additions and 164 deletions
src/core
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@ -184,8 +184,8 @@ public:
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/// Forcibly detach the debugger if it is running.
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void DetachDebugger();
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std::unique_lock<std::mutex> StallProcesses();
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void UnstallProcesses();
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std::unique_lock<std::mutex> StallApplication();
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void UnstallApplication();
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/**
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* Initialize the debugger.
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@ -295,11 +295,11 @@ public:
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/// Gets the manager for the guest device memory
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[[nodiscard]] const Core::DeviceMemory& DeviceMemory() const;
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/// Provides a pointer to the current process
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[[nodiscard]] Kernel::KProcess* CurrentProcess();
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/// Provides a pointer to the application process
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[[nodiscard]] Kernel::KProcess* ApplicationProcess();
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/// Provides a constant pointer to the current process.
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[[nodiscard]] const Kernel::KProcess* CurrentProcess() const;
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/// Provides a constant pointer to the application process.
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[[nodiscard]] const Kernel::KProcess* ApplicationProcess() const;
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/// Provides a reference to the core timing instance.
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[[nodiscard]] Timing::CoreTiming& CoreTiming();
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@ -331,7 +331,7 @@ public:
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/// Provides a constant reference to the speed limiter
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[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
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[[nodiscard]] u64 GetCurrentProcessProgramID() const;
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[[nodiscard]] u64 GetApplicationProcessProgramID() const;
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/// Gets the name of the current game
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[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
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@ -396,8 +396,8 @@ public:
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void SetExitLock(bool locked);
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[[nodiscard]] bool GetExitLock() const;
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void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
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[[nodiscard]] const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
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void SetApplicationProcessBuildID(const CurrentBuildProcessID& id);
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[[nodiscard]] const CurrentBuildProcessID& GetApplicationProcessBuildID() const;
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/// Register a host thread as an emulated CPU Core.
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void RegisterCoreThread(std::size_t id);
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