forked from eden-emu/eden
yuzu qt: Add an Apply button to configuration dialogs
Most of the code already exists to do this, but the Apply button itself was never added. This adds a button and boolean that tells yuzu to save the configuration after applying settings, even if close/Cancel is pressed on the dialog. Changes after applying will not be saved when Cancel is pressed, though.
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7626ca3343
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c1bad4357a
6 changed files with 59 additions and 20 deletions
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@ -6,9 +6,12 @@
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#include <memory>
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#include <utility>
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#include <QAbstractButton>
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#include <QCheckBox>
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#include <QDialogButtonBox>
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#include <QHeaderView>
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#include <QMenu>
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#include <QPushButton>
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#include <QStandardItemModel>
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#include <QString>
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#include <QTimer>
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@ -44,6 +47,12 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
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scene = new QGraphicsScene;
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ui->icon_view->setScene(scene);
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if (Core::System::GetInstance().IsPoweredOn()) {
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QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
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connect(apply_button, &QAbstractButton::clicked, this,
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&ConfigurePerGame::HandleApplyButtonClicked);
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}
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LoadConfiguration();
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}
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@ -76,6 +85,11 @@ void ConfigurePerGame::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigurePerGame::HandleApplyButtonClicked() {
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UISettings::values.configuration_applied = true;
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ApplyConfiguration();
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}
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void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
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this->file = std::move(file);
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LoadConfiguration();
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