forked from eden-emu/eden
Core: Make PerfStats internally locked
More ergonomic to use and will be required for upcoming changes.
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7 changed files with 25 additions and 16 deletions
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <chrono>
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#include <mutex>
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#include "core/hw/gpu.h"
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#include "core/perf_stats.h"
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@ -12,10 +13,14 @@ using std::chrono::duration_cast;
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namespace Core {
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void PerfStats::BeginSystemFrame() {
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std::lock_guard<std::mutex> lock(object_mutex);
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frame_begin = Clock::now();
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}
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void PerfStats::EndSystemFrame() {
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std::lock_guard<std::mutex> lock(object_mutex);
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auto frame_end = Clock::now();
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accumulated_frametime += frame_end - frame_begin;
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system_frames += 1;
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@ -25,10 +30,14 @@ void PerfStats::EndSystemFrame() {
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}
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void PerfStats::EndGameFrame() {
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std::lock_guard<std::mutex> lock(object_mutex);
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game_frames += 1;
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}
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PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
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std::lock_guard<std::mutex> lock(object_mutex);
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auto now = Clock::now();
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// Walltime elapsed since stats were reset
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auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
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@ -54,6 +63,8 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
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}
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double PerfStats::GetLastFrameTimeScale() {
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std::lock_guard<std::mutex> lock(object_mutex);
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constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
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return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
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}
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