Core: Make PerfStats internally locked

More ergonomic to use and will be required for upcoming changes.
This commit is contained in:
Yuri Kunde Schlesner 2017-02-20 13:56:58 -08:00
parent f273959205
commit b285c2a4ed
7 changed files with 25 additions and 16 deletions

View file

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <chrono>
#include <mutex>
#include "core/hw/gpu.h"
#include "core/perf_stats.h"
@ -12,10 +13,14 @@ using std::chrono::duration_cast;
namespace Core {
void PerfStats::BeginSystemFrame() {
std::lock_guard<std::mutex> lock(object_mutex);
frame_begin = Clock::now();
}
void PerfStats::EndSystemFrame() {
std::lock_guard<std::mutex> lock(object_mutex);
auto frame_end = Clock::now();
accumulated_frametime += frame_end - frame_begin;
system_frames += 1;
@ -25,10 +30,14 @@ void PerfStats::EndSystemFrame() {
}
void PerfStats::EndGameFrame() {
std::lock_guard<std::mutex> lock(object_mutex);
game_frames += 1;
}
PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
std::lock_guard<std::mutex> lock(object_mutex);
auto now = Clock::now();
// Walltime elapsed since stats were reset
auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
@ -54,6 +63,8 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
}
double PerfStats::GetLastFrameTimeScale() {
std::lock_guard<std::mutex> lock(object_mutex);
constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
}