glasm: Add conversion instructions to GLASM

This commit is contained in:
ReinUsesLisp 2021-05-09 22:43:29 -03:00 committed by ameerj
parent 7703d65f23
commit ad61b47f80
9 changed files with 351 additions and 282 deletions

View file

@ -27,6 +27,7 @@ enum class Type : u32 {
U32,
S32,
F32,
U64,
F64,
};
@ -55,6 +56,7 @@ struct Value {
u32 imm_u32;
s32 imm_s32;
f32 imm_f32;
u64 imm_u64;
f64 imm_f64;
};
@ -71,6 +73,8 @@ struct Value {
return imm_s32 == rhs.imm_s32;
case Type::F32:
return Common::BitCast<u32>(imm_f32) == Common::BitCast<u32>(rhs.imm_f32);
case Type::U64:
return imm_u64 == rhs.imm_u64;
case Type::F64:
return Common::BitCast<u64>(imm_f64) == Common::BitCast<u64>(rhs.imm_f64);
}
@ -103,6 +107,10 @@ public:
void FreeReg(Register reg);
void InvalidateConditionCodes() {
// This does nothing for now
}
[[nodiscard]] size_t NumUsedRegisters() const noexcept {
return num_used_registers;
}
@ -210,6 +218,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> {
return fmt::format_to(ctx.out(), "{}", static_cast<u32>(value.imm_s32));
case Shader::Backend::GLASM::Type::F32:
return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_f32));
case Shader::Backend::GLASM::Type::U64:
case Shader::Backend::GLASM::Type::F64:
break;
}
@ -233,6 +242,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> {
return fmt::format_to(ctx.out(), "{}", value.imm_s32);
case Shader::Backend::GLASM::Type::F32:
return fmt::format_to(ctx.out(), "{}", Common::BitCast<s32>(value.imm_f32));
case Shader::Backend::GLASM::Type::U64:
case Shader::Backend::GLASM::Type::F64:
break;
}
@ -256,6 +266,7 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> {
return fmt::format_to(ctx.out(), "{}", Common::BitCast<s32>(value.imm_s32));
case Shader::Backend::GLASM::Type::F32:
return fmt::format_to(ctx.out(), "{}", value.imm_f32);
case Shader::Backend::GLASM::Type::U64:
case Shader::Backend::GLASM::Type::F64:
break;
}
@ -277,6 +288,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> {
case Shader::Backend::GLASM::Type::S32:
case Shader::Backend::GLASM::Type::F32:
break;
case Shader::Backend::GLASM::Type::U64:
return format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
case Shader::Backend::GLASM::Type::F64:
return format_to(ctx.out(), "{}", value.imm_f64);
}