forked from eden-emu/eden
Merge pull request #2683 from DarkLordZach/lock-exit
am: Implement exit locking and self exit commands
This commit is contained in:
commit
aaec1562f8
8 changed files with 92 additions and 8 deletions
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@ -163,6 +163,7 @@ struct System::Impl {
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gpu_core = VideoCore::CreateGPU(system);
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is_powered_on = true;
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exit_lock = false;
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LOG_DEBUG(Core, "Initialized OK");
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@ -249,6 +250,7 @@ struct System::Impl {
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perf_stats->GetMeanFrametime());
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is_powered_on = false;
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exit_lock = false;
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// Shutdown emulation session
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renderer.reset();
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@ -333,6 +335,7 @@ struct System::Impl {
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std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
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CpuCoreManager cpu_core_manager;
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bool is_powered_on = false;
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bool exit_lock = false;
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std::unique_ptr<Memory::CheatEngine> cheat_engine;
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std::unique_ptr<Tools::Freezer> memory_freezer;
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@ -629,6 +632,14 @@ const Service::APM::Controller& System::GetAPMController() const {
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return impl->apm_controller;
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}
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void System::SetExitLock(bool locked) {
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impl->exit_lock = locked;
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}
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bool System::GetExitLock() const {
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return impl->exit_lock;
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}
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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return impl->Init(*this, emu_window);
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}
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