UI: Fix frame rate perf stats

Adds in a missing EndGameFrame when nvdrv swaps buffers
This commit is contained in:
James Rowe 2018-01-16 20:44:02 -07:00
parent 4b156d2e64
commit a66eb7351b
2 changed files with 4 additions and 1 deletions

View file

@ -69,7 +69,7 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
double PerfStats::GetLastFrameTimeScale() {
std::lock_guard<std::mutex> lock(object_mutex);
constexpr double FRAME_LENGTH = 1.0 / 60; // GPU::SCREEN_REFRESH_RATE;
constexpr double FRAME_LENGTH = 1.0 / 60;
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
}