general: Rename "Frame Limit" references to "Speed Limit"

This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
This commit is contained in:
ameerj 2021-07-22 19:56:21 -04:00
parent db46f8a70c
commit 9dfbc9bdce
16 changed files with 77 additions and 77 deletions

View file

@ -411,7 +411,7 @@ struct System::Impl {
std::string status_details = "";
std::unique_ptr<Core::PerfStats> perf_stats;
Core::FrameLimiter frame_limiter;
Core::SpeedLimiter speed_limiter;
bool is_multicore{};
bool is_async_gpu{};
@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
return *impl->perf_stats;
}
Core::FrameLimiter& System::FrameLimiter() {
return impl->frame_limiter;
Core::SpeedLimiter& System::SpeedLimiter() {
return impl->speed_limiter;
}
const Core::FrameLimiter& System::FrameLimiter() const {
return impl->frame_limiter;
const Core::SpeedLimiter& System::SpeedLimiter() const {
return impl->speed_limiter;
}
Loader::ResultStatus System::GetGameName(std::string& out) const {