forked from eden-emu/eden
core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
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5 changed files with 4 additions and 21 deletions
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@ -159,7 +159,7 @@ struct System::Impl {
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device_memory = std::make_unique<Core::DeviceMemory>();
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is_multicore = Settings::values.use_multi_core.GetValue();
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is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation.GetValue();
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is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
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kernel.SetMulticore(is_multicore);
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cpu_manager.SetMulticore(is_multicore);
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