forked from eden-emu/eden
Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
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8fc9c03126
6 changed files with 37 additions and 49 deletions
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@ -10,8 +10,10 @@
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/ncch.h"
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#include "core/memory.h"
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@ -303,7 +305,12 @@ ResultStatus AppLoader_NCCH::Load() {
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is_loaded = true; // Set state to loaded
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return LoadExec(); // Load the executable into memory for booting
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result = LoadExec(); // Load the executable into memory for booting
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if (ResultStatus::Success != result)
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return result;
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) {
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