Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts

This commit is contained in:
Fernando Sahmkow 2019-06-07 20:41:06 -04:00 committed by FernandoS27
parent e0027eba85
commit 8942047d41
13 changed files with 90 additions and 13 deletions

View file

@ -19,6 +19,7 @@
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
@ -150,7 +151,7 @@ struct System::Impl {
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
gpu_core = VideoCore::CreateGPU(system);
is_powered_on = true;
@ -297,6 +298,7 @@ struct System::Impl {
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
CpuCoreManager cpu_core_manager;
bool is_powered_on = false;
@ -440,6 +442,14 @@ const Tegra::GPU& System::GPU() const {
return *impl->gpu_core;
}
Core::Hardware::InterruptManager& System::InterruptManager() {
return *impl->interrupt_manager;
}
const Core::Hardware::InterruptManager& System::InterruptManager() const {
return *impl->interrupt_manager;
}
VideoCore::RendererBase& System::Renderer() {
return *impl->renderer;
}