Loader: Never forget to change is_loaded.

This commit is contained in:
Emmanuel Gil Peyrot 2015-01-06 19:49:25 +00:00
parent 43e699d849
commit 85030c6e6b
6 changed files with 15 additions and 7 deletions

View file

@ -102,7 +102,6 @@ static bool LZSS_Decompress(u8* compressed, u32 compressed_size, u8* decompresse
/// AppLoader_NCCH constructor
AppLoader_NCCH::AppLoader_NCCH(const std::string& filename) {
this->filename = filename;
is_loaded = false;
is_compressed = false;
entry_point = 0;
ncch_offset = 0;
@ -221,10 +220,10 @@ ResultStatus AppLoader_NCCH::Load() {
file.Seek(exefs_offset + ncch_offset, 0);
file.ReadBytes(&exefs_header, sizeof(ExeFs_Header));
is_loaded = true; // Set state to loaded
LoadExec(); // Load the executable into memory for booting
is_loaded = true; // Set state to loaded
return ResultStatus::Success;
} else {
LOG_ERROR(Loader, "Unable to read file %s!", filename.c_str());