forked from eden-emu/eden
Loader: Never forget to change is_loaded.
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43e699d849
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85030c6e6b
6 changed files with 15 additions and 7 deletions
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@ -102,7 +102,6 @@ static bool LZSS_Decompress(u8* compressed, u32 compressed_size, u8* decompresse
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/// AppLoader_NCCH constructor
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AppLoader_NCCH::AppLoader_NCCH(const std::string& filename) {
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this->filename = filename;
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is_loaded = false;
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is_compressed = false;
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entry_point = 0;
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ncch_offset = 0;
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@ -221,10 +220,10 @@ ResultStatus AppLoader_NCCH::Load() {
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file.Seek(exefs_offset + ncch_offset, 0);
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file.ReadBytes(&exefs_header, sizeof(ExeFs_Header));
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is_loaded = true; // Set state to loaded
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LoadExec(); // Load the executable into memory for booting
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is_loaded = true; // Set state to loaded
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return ResultStatus::Success;
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} else {
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LOG_ERROR(Loader, "Unable to read file %s!", filename.c_str());
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