core: core_timing: Re-initialize if single/multicore state changes.

This commit is contained in:
bunnei 2022-10-15 00:48:28 -07:00
parent 11f85ea713
commit 638fa6170a
3 changed files with 36 additions and 14 deletions

View file

@ -155,6 +155,24 @@ struct System::Impl {
// Create default implementations of applets if one is not provided.
applet_manager.SetDefaultAppletsIfMissing();
is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
kernel.SetMulticore(is_multicore);
cpu_manager.SetMulticore(is_multicore);
cpu_manager.SetAsyncGpu(is_async_gpu);
}
void ReinitializeIfNecessary(System& system) {
if (is_multicore == Settings::values.use_multi_core.GetValue()) {
return;
}
LOG_DEBUG(Kernel, "Re-initializing");
is_multicore = Settings::values.use_multi_core.GetValue();
Initialize(system);
}
SystemResultStatus Run() {
@ -205,11 +223,8 @@ struct System::Impl {
SystemResultStatus SetupForMainProcess(System& system, Frontend::EmuWindow& emu_window) {
LOG_DEBUG(Core, "initialized OK");
is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
kernel.SetMulticore(is_multicore);
cpu_manager.SetMulticore(is_multicore);
cpu_manager.SetAsyncGpu(is_async_gpu);
// Setting changes may require a full system reinitialization (e.g., disabling multicore).
ReinitializeIfNecessary(system);
kernel.Initialize();
cpu_manager.Initialize();