Moved analog direction logic to sdl_impl

This commit is contained in:
CJBok 2020-01-15 11:25:15 +01:00
parent 231d9c10f3
commit 635deb70d4
3 changed files with 47 additions and 8 deletions

View file

@ -342,6 +342,22 @@ public:
return std::make_tuple<float, float>(0.0f, 0.0f);
}
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
const auto [x, y] = GetStatus();
const float directional_deadzone = 0.4f;
switch (direction) {
case Input::AnalogDirection::RIGHT:
return x > directional_deadzone;
case Input::AnalogDirection::LEFT:
return x < -directional_deadzone;
case Input::AnalogDirection::UP:
return y > directional_deadzone;
case Input::AnalogDirection::DOWN:
return y < -directional_deadzone;
}
return false;
}
private:
std::shared_ptr<SDLJoystick> joystick;
const int axis_x;