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Revert "Merge pull request from lioncash/common-fs"

This reverts commit ce5fcb6bb2, reversing
changes made to 6f41763061.
This commit is contained in:
Morph 2020-12-11 20:22:18 -05:00
parent 8941cdb7d2
commit 4de079b256
2 changed files with 401 additions and 117 deletions
src/common

View file

@ -6,7 +6,6 @@
#include <array>
#include <cstdio>
#include <filesystem>
#include <fstream>
#include <functional>
#include <limits>
@ -39,34 +38,48 @@ enum class UserPath {
UserDir,
};
// Returns true if the path exists
[[nodiscard]] bool Exists(const std::filesystem::path& path);
// FileSystem tree node/
struct FSTEntry {
bool isDirectory;
u64 size; // file length or number of entries from children
std::string physicalName; // name on disk
std::string virtualName; // name in FST names table
std::vector<FSTEntry> children;
};
// Returns true if path is a directory
[[nodiscard]] bool IsDirectory(const std::filesystem::path& path);
// Returns true if file filename exists
[[nodiscard]] bool Exists(const std::string& filename);
// Returns true if filename is a directory
[[nodiscard]] bool IsDirectory(const std::string& filename);
// Returns the size of filename (64bit)
[[nodiscard]] u64 GetSize(const std::filesystem::path& path);
[[nodiscard]] u64 GetSize(const std::string& filename);
// Overloaded GetSize, accepts file descriptor
[[nodiscard]] u64 GetSize(int fd);
// Overloaded GetSize, accepts FILE*
[[nodiscard]] u64 GetSize(FILE* f);
// Returns true if successful, or path already exists.
bool CreateDir(const std::filesystem::path& path);
bool CreateDir(const std::string& filename);
// Creates the full path of path. Returns true on success
bool CreateFullPath(const std::filesystem::path& path);
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string& fullPath);
// Deletes a given file at the path.
// This will also delete empty directories.
// Return true on success
bool Delete(const std::filesystem::path& path);
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string& filename);
// Renames file src to dst, returns true on success
bool Rename(const std::filesystem::path& src, const std::filesystem::path& dst);
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string& filename);
// copies file src to dst, returns true on success
bool Copy(const std::filesystem::path& src, const std::filesystem::path& dst);
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string& srcFilename, const std::string& destFilename);
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string& srcFilename, const std::string& destFilename);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string& filename);
@ -93,17 +106,27 @@ using DirectoryEntryCallable = std::function<bool(
bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
DirectoryEntryCallable callback);
// Deletes the given path and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::filesystem::path& path);
/**
* Scans the directory tree, storing the results.
* @param directory the parent directory to start scanning from
* @param parent_entry FSTEntry where the filesystem tree results will be stored.
* @param recursion Number of children directories to read before giving up.
* @return the total number of files/directories found
*/
u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
unsigned int recursion = 0);
// deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
// Returns the current directory
[[nodiscard]] std::optional<std::filesystem::path> GetCurrentDir();
[[nodiscard]] std::optional<std::string> GetCurrentDir();
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::filesystem::path& src, const std::filesystem::path& dst);
void CopyDir(const std::string& source_path, const std::string& dest_path);
// Set the current directory to given path
bool SetCurrentDir(const std::filesystem::path& path);
// Set the current directory to given directory
bool SetCurrentDir(const std::string& directory);
// Returns a pointer to a string with a yuzu data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).