forked from eden-emu/eden
Revert "Merge pull request #5173 from lioncash/common-fs"
This reverts commitce5fcb6bb2
, reversing changes made to6f41763061
.
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parent
8941cdb7d2
commit
4de079b256
2 changed files with 401 additions and 117 deletions
src/common
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@ -6,7 +6,6 @@
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#include <array>
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#include <cstdio>
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#include <filesystem>
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#include <fstream>
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#include <functional>
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#include <limits>
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@ -39,34 +38,48 @@ enum class UserPath {
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UserDir,
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};
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// Returns true if the path exists
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[[nodiscard]] bool Exists(const std::filesystem::path& path);
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// FileSystem tree node/
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struct FSTEntry {
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bool isDirectory;
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u64 size; // file length or number of entries from children
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std::string physicalName; // name on disk
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std::string virtualName; // name in FST names table
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std::vector<FSTEntry> children;
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};
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// Returns true if path is a directory
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[[nodiscard]] bool IsDirectory(const std::filesystem::path& path);
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// Returns true if file filename exists
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[[nodiscard]] bool Exists(const std::string& filename);
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// Returns true if filename is a directory
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[[nodiscard]] bool IsDirectory(const std::string& filename);
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// Returns the size of filename (64bit)
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[[nodiscard]] u64 GetSize(const std::filesystem::path& path);
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[[nodiscard]] u64 GetSize(const std::string& filename);
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// Overloaded GetSize, accepts file descriptor
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[[nodiscard]] u64 GetSize(int fd);
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// Overloaded GetSize, accepts FILE*
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[[nodiscard]] u64 GetSize(FILE* f);
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::filesystem::path& path);
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bool CreateDir(const std::string& filename);
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// Creates the full path of path. Returns true on success
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bool CreateFullPath(const std::filesystem::path& path);
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string& fullPath);
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// Deletes a given file at the path.
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// This will also delete empty directories.
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// Return true on success
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bool Delete(const std::filesystem::path& path);
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string& filename);
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// Renames file src to dst, returns true on success
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bool Rename(const std::filesystem::path& src, const std::filesystem::path& dst);
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string& filename);
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// copies file src to dst, returns true on success
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bool Copy(const std::filesystem::path& src, const std::filesystem::path& dst);
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string& srcFilename, const std::string& destFilename);
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const std::string& srcFilename, const std::string& destFilename);
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string& filename);
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@ -93,17 +106,27 @@ using DirectoryEntryCallable = std::function<bool(
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bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
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DirectoryEntryCallable callback);
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// Deletes the given path and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::filesystem::path& path);
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/**
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* Scans the directory tree, storing the results.
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* @param directory the parent directory to start scanning from
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* @param parent_entry FSTEntry where the filesystem tree results will be stored.
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* @param recursion Number of children directories to read before giving up.
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* @return the total number of files/directories found
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*/
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u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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unsigned int recursion = 0);
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// deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
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// Returns the current directory
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[[nodiscard]] std::optional<std::filesystem::path> GetCurrentDir();
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[[nodiscard]] std::optional<std::string> GetCurrentDir();
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// Create directory and copy contents (does not overwrite existing files)
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void CopyDir(const std::filesystem::path& src, const std::filesystem::path& dst);
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void CopyDir(const std::string& source_path, const std::string& dest_path);
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// Set the current directory to given path
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bool SetCurrentDir(const std::filesystem::path& path);
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// Set the current directory to given directory
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bool SetCurrentDir(const std::string& directory);
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// Returns a pointer to a string with a yuzu data dir in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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