forked from eden-emu/eden
core/core: Replace includes with forward declarations where applicable
The follow-up to e2457418da
, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
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parent
42588493d5
commit
4a587b81b2
29 changed files with 185 additions and 66 deletions
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@ -40,7 +40,7 @@ void PerfStats::EndGameFrame() {
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game_frames += 1;
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}
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PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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std::lock_guard<std::mutex> lock(object_mutex);
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const auto now = Clock::now();
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@ -49,7 +49,7 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
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const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
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Results results{};
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PerfStatsResults results{};
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results.system_fps = static_cast<double>(system_frames) / interval;
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results.game_fps = static_cast<double>(game_frames) / interval;
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results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
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