glasm: Use BitField instead of C bitfields

This commit is contained in:
ReinUsesLisp 2021-05-08 16:46:32 -03:00 committed by ameerj
parent 2b04b4d27f
commit 3e841f6441
2 changed files with 12 additions and 8 deletions

View file

@ -6,6 +6,7 @@
#include <bitset>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Shader::IR {
@ -18,9 +19,12 @@ namespace Shader::Backend::GLASM {
class EmitContext;
struct Id {
u32 index : 30;
u32 is_spill : 1;
u32 is_condition_code : 1;
union {
u32 raw;
BitField<0, 30, u32> index;
BitField<30, 1, u32> is_spill;
BitField<31, 1, u32> is_condition_code;
};
};
class RegAlloc {