Made some changes from review comments:

- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
This commit is contained in:
TheKoopaKingdom 2017-03-08 20:21:31 -05:00
parent 1ecb322daa
commit 37bec598ea
10 changed files with 55 additions and 53 deletions

View file

@ -3,6 +3,9 @@
// Refer to the license.txt file included.
#include <memory>
#include <utility>
#include <boost/optional.hpp>
#include "audio_core/audio_core.h"
#include "common/logging/log.h"
@ -26,6 +29,7 @@ namespace Core {
/*static*/ System System::s_instance;
System::ResultStatus System::RunLoop(int tight_loop) {
this->status = ResultStatus::Success;
if (!cpu_core) {
return ResultStatus::ErrorNotInitialized;
}
@ -73,14 +77,14 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
LOG_CRITICAL(Core, "Failed to obtain loader for %s!", filepath.c_str());
return ResultStatus::ErrorGetLoader;
}
boost::optional<u32> system_mode = boost::none;
std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
app_loader->LoadKernelSystemMode();
Loader::ResultStatus load_result{app_loader->LoadKernelSystemMode(system_mode)};
if (!system_mode) {
LOG_CRITICAL(Core, "Failed to determine system mode (Error %i)!", load_result);
if (system_mode.second != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to determine system mode (Error %i)!", system_mode.second);
System::Shutdown();
switch (load_result) {
switch (system_mode.second) {
case Loader::ResultStatus::ErrorEncrypted:
return ResultStatus::ErrorLoader_ErrorEncrypted;
case Loader::ResultStatus::ErrorInvalidFormat:
@ -90,15 +94,15 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
}
}
ResultStatus init_result{Init(emu_window, system_mode.get())};
ResultStatus init_result{Init(emu_window, system_mode.first.get())};
if (init_result != ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error %i)!", init_result);
System::Shutdown();
return init_result;
}
load_result = app_loader->Load();
if (Loader::ResultStatus::Success != load_result) {
Loader::ResultStatus load_result = app_loader->Load();
if (load_result != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result);
System::Shutdown();
@ -154,7 +158,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
GDBStub::Init();
if (!VideoCore::Init(emu_window)) {
return ResultStatus::ErrorOpenGL;
return ResultStatus::ErrorVideoCore;
}
LOG_DEBUG(Core, "Initialized OK");