forked from eden-emu/eden
input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be avoided.
This commit is contained in:
parent
9a104e2b60
commit
2b92d22bda
15 changed files with 29 additions and 29 deletions
|
@ -24,7 +24,7 @@ constexpr PadIdentifier identifier = {
|
|||
.pad = 0,
|
||||
};
|
||||
|
||||
Mouse::Mouse(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, mouse_axis_x);
|
||||
PreSetAxis(identifier, mouse_axis_y);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue