Added system for handling core errors in citra-qt.

This commit is contained in:
TheKoopaKingdom 2017-03-08 16:28:30 -05:00
parent e523c76cc8
commit 1ecb322daa
9 changed files with 121 additions and 26 deletions

View file

@ -59,7 +59,7 @@ System::ResultStatus System::RunLoop(int tight_loop) {
HW::Update();
Reschedule();
return ResultStatus::Success;
return GetStatus();
}
System::ResultStatus System::SingleStep() {
@ -73,11 +73,21 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
LOG_CRITICAL(Core, "Failed to obtain loader for %s!", filepath.c_str());
return ResultStatus::ErrorGetLoader;
}
boost::optional<u32> system_mode = boost::none;
boost::optional<u32> system_mode{app_loader->LoadKernelSystemMode()};
Loader::ResultStatus load_result{app_loader->LoadKernelSystemMode(system_mode)};
if (!system_mode) {
LOG_CRITICAL(Core, "Failed to determine system mode!");
return ResultStatus::ErrorSystemMode;
LOG_CRITICAL(Core, "Failed to determine system mode (Error %i)!", load_result);
System::Shutdown();
switch (load_result) {
case Loader::ResultStatus::ErrorEncrypted:
return ResultStatus::ErrorLoader_ErrorEncrypted;
case Loader::ResultStatus::ErrorInvalidFormat:
return ResultStatus::ErrorLoader_ErrorInvalidFormat;
default:
return ResultStatus::ErrorSystemMode;
}
}
ResultStatus init_result{Init(emu_window, system_mode.get())};
@ -87,7 +97,7 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
return init_result;
}
const Loader::ResultStatus load_result{app_loader->Load()};
load_result = app_loader->Load();
if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result);
System::Shutdown();
@ -101,6 +111,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
return ResultStatus::ErrorLoader;
}
}
// this->status will be used for errors while actually running the game
status = ResultStatus::Success;
return ResultStatus::Success;
}
@ -142,7 +154,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
GDBStub::Init();
if (!VideoCore::Init(emu_window)) {
return ResultStatus::ErrorVideoCore;
return ResultStatus::ErrorOpenGL;
}
LOG_DEBUG(Core, "Initialized OK");