forked from eden-emu/eden
Added system for handling core errors in citra-qt.
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parent
e523c76cc8
commit
1ecb322daa
9 changed files with 121 additions and 26 deletions
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@ -59,7 +59,7 @@ System::ResultStatus System::RunLoop(int tight_loop) {
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HW::Update();
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Reschedule();
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return ResultStatus::Success;
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return GetStatus();
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}
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System::ResultStatus System::SingleStep() {
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@ -73,11 +73,21 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
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LOG_CRITICAL(Core, "Failed to obtain loader for %s!", filepath.c_str());
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return ResultStatus::ErrorGetLoader;
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}
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boost::optional<u32> system_mode = boost::none;
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boost::optional<u32> system_mode{app_loader->LoadKernelSystemMode()};
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Loader::ResultStatus load_result{app_loader->LoadKernelSystemMode(system_mode)};
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if (!system_mode) {
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LOG_CRITICAL(Core, "Failed to determine system mode!");
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return ResultStatus::ErrorSystemMode;
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LOG_CRITICAL(Core, "Failed to determine system mode (Error %i)!", load_result);
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System::Shutdown();
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switch (load_result) {
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case Loader::ResultStatus::ErrorEncrypted:
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return ResultStatus::ErrorLoader_ErrorEncrypted;
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case Loader::ResultStatus::ErrorInvalidFormat:
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return ResultStatus::ErrorLoader_ErrorInvalidFormat;
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default:
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return ResultStatus::ErrorSystemMode;
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}
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}
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ResultStatus init_result{Init(emu_window, system_mode.get())};
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@ -87,7 +97,7 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
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return init_result;
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}
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const Loader::ResultStatus load_result{app_loader->Load()};
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load_result = app_loader->Load();
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if (Loader::ResultStatus::Success != load_result) {
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LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result);
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System::Shutdown();
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@ -101,6 +111,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
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return ResultStatus::ErrorLoader;
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}
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}
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// this->status will be used for errors while actually running the game
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status = ResultStatus::Success;
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return ResultStatus::Success;
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}
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@ -142,7 +154,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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GDBStub::Init();
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if (!VideoCore::Init(emu_window)) {
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return ResultStatus::ErrorVideoCore;
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return ResultStatus::ErrorOpenGL;
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}
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LOG_DEBUG(Core, "Initialized OK");
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