shader: Add pools and rename files

This commit is contained in:
ReinUsesLisp 2021-02-05 23:11:23 -03:00 committed by ameerj
parent be94ee88d2
commit 16cb00c521
30 changed files with 255 additions and 108 deletions

View file

@ -0,0 +1,30 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <fmt/format.h>
namespace Shader::Maxwell {
enum class Opcode {
#define INST(name, cute, encode) name,
#include "maxwell.inc"
#undef INST
};
const char* NameOf(Opcode opcode);
} // namespace Shader::Maxwell
template <>
struct fmt::formatter<Shader::Maxwell::Opcode> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Maxwell::Opcode& opcode, FormatContext& ctx) {
return format_to(ctx.out(), "{}", NameOf(opcode));
}
};