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shader_recompiler,video_core: Cleanup some GCC and Clang errors

Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
lat9nq 2021-04-05 22:25:22 -04:00 committed by ameerj
parent 5cd3d00167
commit 0bb85f6a75
66 changed files with 308 additions and 313 deletions
src/shader_recompiler/frontend/ir

View file

@ -46,7 +46,7 @@ public:
}
/// Get the opcode this microinstruction represents.
[[nodiscard]] IR::Opcode Opcode() const noexcept {
[[nodiscard]] IR::Opcode GetOpcode() const noexcept {
return op;
}
@ -95,7 +95,7 @@ public:
requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
[[nodiscard]] FlagsType Flags() const noexcept {
FlagsType ret;
std::memcpy(&ret, &flags, sizeof(ret));
std::memcpy(reinterpret_cast<char*>(&ret), &flags, sizeof(ret));
return ret;
}