forked from eden-emu/eden
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
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66 changed files with 308 additions and 313 deletions
src/shader_recompiler/frontend/ir
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@ -46,7 +46,7 @@ public:
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}
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/// Get the opcode this microinstruction represents.
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[[nodiscard]] IR::Opcode Opcode() const noexcept {
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[[nodiscard]] IR::Opcode GetOpcode() const noexcept {
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return op;
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}
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@ -95,7 +95,7 @@ public:
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requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
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[[nodiscard]] FlagsType Flags() const noexcept {
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FlagsType ret;
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std::memcpy(&ret, &flags, sizeof(ret));
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std::memcpy(reinterpret_cast<char*>(&ret), &flags, sizeof(ret));
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return ret;
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}
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