shader_recompiler,video_core: Cleanup some GCC and Clang errors

Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
lat9nq 2021-04-05 22:25:22 -04:00 committed by ameerj
parent 5cd3d00167
commit 0bb85f6a75
66 changed files with 308 additions and 313 deletions

View file

@ -17,7 +17,7 @@ u32 GenericAttributeIndex(Attribute attribute) {
if (!IsGeneric(attribute)) {
throw InvalidArgument("Attribute is not generic {}", attribute);
}
return (static_cast<int>(attribute) - static_cast<int>(Attribute::Generic0X)) / 4;
return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::Generic0X)) / 4u;
}
std::string NameOf(Attribute attribute) {
@ -444,4 +444,4 @@ std::string NameOf(Attribute attribute) {
return fmt::format("<reserved attribute {}>", static_cast<int>(attribute));
}
} // namespace Shader::IR
} // namespace Shader::IR