forked from eden-emu/eden
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
parent
5cd3d00167
commit
0bb85f6a75
66 changed files with 308 additions and 313 deletions
|
@ -17,7 +17,7 @@ u32 GenericAttributeIndex(Attribute attribute) {
|
|||
if (!IsGeneric(attribute)) {
|
||||
throw InvalidArgument("Attribute is not generic {}", attribute);
|
||||
}
|
||||
return (static_cast<int>(attribute) - static_cast<int>(Attribute::Generic0X)) / 4;
|
||||
return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::Generic0X)) / 4u;
|
||||
}
|
||||
|
||||
std::string NameOf(Attribute attribute) {
|
||||
|
@ -444,4 +444,4 @@ std::string NameOf(Attribute attribute) {
|
|||
return fmt::format("<reserved attribute {}>", static_cast<int>(attribute));
|
||||
}
|
||||
|
||||
} // namespace Shader::IR
|
||||
} // namespace Shader::IR
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue