forked from eden-emu/eden
file-sys: Default heavy-weight class destructors in the cpp file
Several classes have a lot of non-trivial members within them, or don't but likely should have the destructor defaulted in the cpp file for future-proofing/being more friendly to forward declarations. Leaving the destructor unspecified allows the compiler to inline the destruction code all over the place, which is generally undesirable from a code bloat perspective.
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25 changed files with 45 additions and 1 deletions
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@ -41,6 +41,8 @@ std::string FormatPatchTypeName(PatchType type) {
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PatchManager::PatchManager(u64 title_id) : title_id(title_id) {}
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PatchManager::~PatchManager() = default;
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VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
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LOG_INFO(Loader, "Patching ExeFS for title_id={:016X}", title_id);
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