Add random motion input to SDL

This commit is contained in:
german 2020-09-17 20:26:34 -05:00
parent 4d4afc1502
commit 03b574ae22
5 changed files with 230 additions and 5 deletions

View file

@ -21,6 +21,7 @@
#include "common/param_package.h"
#include "common/threadsafe_queue.h"
#include "core/frontend/input.h"
#include "input_common/motion_input.h"
#include "input_common/sdl/sdl_impl.h"
#include "input_common/settings.h"
@ -95,6 +96,10 @@ public:
return std::make_tuple(x, y);
}
const InputCommon::MotionInput& GetMotion() const {
return motion;
}
void SetHat(int hat, Uint8 direction) {
std::lock_guard lock{mutex};
state.hats.insert_or_assign(hat, direction);
@ -142,6 +147,9 @@ private:
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
mutable std::mutex mutex;
// motion is initalized without PID values as motion input is not aviable for SDL2
InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
};
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
@ -386,6 +394,68 @@ private:
const float range;
};
class SDLDirectionMotion final : public Input::MotionDevice {
public:
explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
: joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
Input::MotionStatus GetStatus() const override {
if (joystick->GetHatDirection(hat, direction)) {
return joystick->GetMotion().GetRandomMotion(2, 6);
}
return joystick->GetMotion().GetRandomMotion(0, 0);
}
private:
std::shared_ptr<SDLJoystick> joystick;
int hat;
Uint8 direction;
};
class SDLAxisMotion final : public Input::MotionDevice {
public:
explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
bool trigger_if_greater_)
: joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
trigger_if_greater(trigger_if_greater_) {}
Input::MotionStatus GetStatus() const override {
const float axis_value = joystick->GetAxis(axis, 1.0f);
bool trigger = axis_value < threshold;
if (trigger_if_greater) {
trigger = axis_value > threshold;
}
if (trigger) {
return joystick->GetMotion().GetRandomMotion(2, 6);
}
return joystick->GetMotion().GetRandomMotion(0, 0);
}
private:
std::shared_ptr<SDLJoystick> joystick;
int axis;
float threshold;
bool trigger_if_greater;
};
class SDLButtonMotion final : public Input::MotionDevice {
public:
explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_)
: joystick(std::move(joystick_)), button(button_) {}
Input::MotionStatus GetStatus() const override {
if (joystick->GetButton(button)) {
return joystick->GetMotion().GetRandomMotion(2, 6);
}
return joystick->GetMotion().GetRandomMotion(0, 0);
}
private:
std::shared_ptr<SDLJoystick> joystick;
int button;
};
/// A button device factory that creates button devices from SDL joystick
class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
@ -492,12 +562,78 @@ private:
SDLState& state;
};
/// A motion device factory that creates motion devices from SDL joystick
class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
explicit SDLMotionFactory(SDLState& state_) : state(state_) {}
/**
* Creates motion device from joystick axes
* @param params contains parameters for creating the device:
* - "guid": the guid of the joystick to bind
* - "port": the nth joystick of the same type
*/
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
const std::string guid = params.Get("guid", "0");
const int port = params.Get("port", 0);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
if (params.Has("hat")) {
const int hat = params.Get("hat", 0);
const std::string direction_name = params.Get("direction", "");
Uint8 direction;
if (direction_name == "up") {
direction = SDL_HAT_UP;
} else if (direction_name == "down") {
direction = SDL_HAT_DOWN;
} else if (direction_name == "left") {
direction = SDL_HAT_LEFT;
} else if (direction_name == "right") {
direction = SDL_HAT_RIGHT;
} else {
direction = 0;
}
// This is necessary so accessing GetHat with hat won't crash
joystick->SetHat(hat, SDL_HAT_CENTERED);
return std::make_unique<SDLDirectionMotion>(joystick, hat, direction);
}
if (params.Has("axis")) {
const int axis = params.Get("axis", 0);
const float threshold = params.Get("threshold", 0.5f);
const std::string direction_name = params.Get("direction", "");
bool trigger_if_greater;
if (direction_name == "+") {
trigger_if_greater = true;
} else if (direction_name == "-") {
trigger_if_greater = false;
} else {
trigger_if_greater = true;
LOG_ERROR(Input, "Unknown direction {}", direction_name);
}
// This is necessary so accessing GetAxis with axis won't crash
joystick->SetAxis(axis, 0);
return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
}
const int button = params.Get("button", 0);
// This is necessary so accessing GetButton with button won't crash
joystick->SetButton(button, false);
return std::make_unique<SDLButtonMotion>(joystick, button);
}
private:
SDLState& state;
};
SDLState::SDLState() {
using namespace Input;
analog_factory = std::make_shared<SDLAnalogFactory>(*this);
button_factory = std::make_shared<SDLButtonFactory>(*this);
motion_factory = std::make_shared<SDLMotionFactory>(*this);
RegisterFactory<AnalogDevice>("sdl", analog_factory);
RegisterFactory<ButtonDevice>("sdl", button_factory);
RegisterFactory<MotionDevice>("sdl", motion_factory);
// If the frontend is going to manage the event loop, then we dont start one here
start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
@ -533,6 +669,7 @@ SDLState::~SDLState() {
using namespace Input;
UnregisterFactory<ButtonDevice>("sdl");
UnregisterFactory<AnalogDevice>("sdl");
UnregisterFactory<MotionDevice>("sdl");
CloseJoysticks();
SDL_DelEventWatch(&SDLEventWatcher, this);
@ -644,6 +781,27 @@ Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Eve
return {};
}
Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) {
switch (event.type) {
case SDL_JOYAXISMOTION: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
event.jaxis.axis, event.jaxis.value);
}
case SDL_JOYBUTTONUP: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
event.jbutton.button);
}
case SDL_JOYHATMOTION: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
event.jhat.hat, event.jhat.value);
}
}
return {};
}
Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
const SDL_GameControllerButtonBind& binding) {
switch (binding.bindType) {
@ -809,6 +967,35 @@ public:
}
};
class SDLMotionPoller final : public SDLPoller {
public:
explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {}
Common::ParamPackage GetNextInput() override {
SDL_Event event;
while (state.event_queue.Pop(event)) {
const auto package = FromEvent(event);
if (package) {
return *package;
}
}
return {};
}
[[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
switch (event.type) {
case SDL_JOYAXISMOTION:
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
break;
}
[[fallthrough]];
case SDL_JOYBUTTONUP:
case SDL_JOYHATMOTION:
return {SDLEventToMotionParamPackage(state, event)};
}
return std::nullopt;
}
};
/**
* Attempts to match the press to a controller joy axis (left/right stick) and if a match
* isn't found, checks if the event matches anything from SDLButtonPoller and uses that
@ -900,6 +1087,9 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
case InputCommon::Polling::DeviceType::Button:
pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
break;
case InputCommon::Polling::DeviceType::Motion:
pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this));
break;
}
return pollers;